Axe of Satan |
the Axe of Satan allows you to attack with 13 combat dice, but each time you do so, you will lose 1 Soul Point and gain 1 Evil Point |
Bass Guitar |
see Potion of Performance |
Battering Ram |
the Battering Ram requires 3 carriers, in a line, when it is being used: with a run up of at least 2 squares, you will be able to break through any locked doors |
Begonia |
the Begonia is mystical increases your Soul by 1 and reduces your Evil by 1 |
Bicycle |
the Bicycle allows you to move with 3 movement dice |
Bottle of Hydroclouric Concoction |
automatically kills Chaos Warriors and Gargoyles |
Bowie-knife |
the Bowie-knife allows you to cut any pieces of string or Rope that you come across |
Goblin Dung |
Goblin Dung is cabalistic and automatically kills any 1 Goblin |
Climbing Equipment |
the Climbing Equipment allows you to climb any sheer surface |
Conan’s Cudgel |
Conan’s Cudgel allows you to attack with 5 combat dice (may only be used by Barbarian) |
Drums |
see Potion of Performance |
False Beard |
when you wear the False Beard you will be unrecognisable to monsters who will be unable to attack you until the either see you attacking another monster or you attack them |
Glaive |
the Glaive allows you to attack with 2 combat dice |
Government Bond |
you may put 150 Gold Coins into the Government Bond, which will inrease by 10 Gold Coins every turn, until you wish to access the money |
Infernal Rapier |
the Infernal Rapier allows you to attack with 2 combat dice, or 3 if you have drunken the Potion of Skill |
Info Sheet |
the Info Sheet refers to the notes of the Quest (not the board layout), which must be shown to the player who discovers the sheet for a predetermined limited period |
Lead Guitar |
see Potion of Performance |
Luck Gauntlet |
the Luck Gauntlet immunizes you from losing Mind, and Soul and gaining Evil Points |
Magical Pentagram |
the Magical Pentagram allows you to attack with 8 combat dice, but every time you do so you must lose 1 Soul Point |
Magic Wand |
the Magic Wand allows you to complete the quest automatically if you can roll a 1 on a movement die: if you do not, you lose the wand |
Penguin Shit |
the Penguin Shit is incantatory and either restores 2 lost Body Points or restores 1 lost Body Point |
Phylactery |
the Phylactery allows you to use the Phylacteric Gisarme |
Rhythm Guitar |
see Potion of Performance |
Sapphire of Death |
automatically kills any Cyclopses, Humans, Krakens and Predators |
Skull Of Power |
whilst you are holding the Skull Of Power every other undead monster to attack you will attack with 1 less combat die |
Special Key |
the Special Key allows you to open anything that is locked |
Trap Remover |
the Trap Remover allows you to remove any traps in your line of sight without harm |
Ultimate Nullifier |
the Ultimate Nullifier reduces the Movement, Attack, Defence, Body, Mind, Evil (Attack), Soul (Attack) and Jape of everyone on the board to 0 |
Vial Of Crack |
the Vial Of Crack allows you to attack with 10 combat dice, but every time you do so you must lose 1 Mind Point |
Villainous Saltpetre |
you may throw the Villainous Saltpetre up to 7 squares: it will inflict 3 Body Points of damage to anyone on this square and 1 Body Point to those onadjacent (including diagonally) squares |
Vizor |
the Vizor protects you from being blinded |
Whale Bone |
the Whale Bone is enchanted and automatically kills any Space Crusade monsters you come across as well as imunizing you from losing Jape Points |
Quest Articles
Bucket |
you may use the Bucket to fill with accessable water (see Rope): This may be drunk or used to put out a fire |
Chalk |
the Chalk allows you to chalk your cue this quest, even if you have been prohibited from doing so |
Grappling Hook |
(see Rope) |
Kite |
the Kite may be flown if you go outside the dungeon, increasing your Jape by 1: it may be used only once |
Match |
the Match allows you to relight the fire in any 1 Fireplace that has been extinguished |
Pill |
the Pill imunizes you against all disease |
Pipe |
the Pipe, if you choose to smoke it, is enjoyable, increasing your Jape by 1, but its negative health effects also reduce your Body by 1 |
Rope |
the Rope may be attached to the Bucket and lowered into a Well or Chasm to extract water: you may use the Rope to attack monsters with his/her back to you with 1 combat die and you may also attach it to the Grappling Hook to cross any hole in the floor, which you may detach if you wish, and carry with you, with the Rope, or throw away, upon reaching the other side |
Skipping Rope |
the skipping rope allows you to skip for 1 turn restoring 1 lost Body Point, however, it is very old and will fall apart once used |
TippEx |
the TippEx allows you to TippEx out the incantation on any spell of any adjacent spell-casting monster, it may be used 3 times before it runs out |
Usable Spear Trap |
allows you to place a Spear Trap on any 1 adjacent square |
Wood Sealant |
closes any 1 door permanently |