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Equipment

Air Shoes

the Air Shoes increase your movement by 3

220 GC

Amethyst Cutters

the Amethyst Cutters allow you to attack with 4 combat dice, providing you wear the Gloves of Doomstreamness (may not be used by Barbarian)

310 GC

Assagai Spear

the Assagai Spear allows you to attack with 1 combat die, you may throw the Assagai Spear, but if you do so, you will lose it

75 GC

Ball and Chain

The Ball and Chain allows you to attack with 4 combat dice, up to 2 spaces away (may not be used by Wizard)

450 GC

Bastard Sword of Bloodlust

the Bastard Sword of Bloodlust allows you to automatically kill any Fimir with any attack

400 GC

Bayonet

the Bayonet allows you to attack and defend with 2 combat dice

250 GC

Bilbo of Brutality

the Bilbo of Brutality allows you to automatically kill any Gargoyles with any attack

500 GC

Billy Club

the Billy Club allows you to attack with 1 combat die, you may throw the Billy club, but if you do so you will lose it

75 GC

 

Blade Runners

the Blade Runners allow yoiu to attack, defend and move 1 extra (may not be used by Wizard)

490 GC

Bludgeon

the Bludgeon allows you to attack with 7 combat dice, but is heavy and awkward meaning that you may only attack every other turn (though you may use Potions/Jape Points) (may not be used by Wizard)

475 GC

Blue-blade Ferrara

the Blue-blade Ferrara allows you to automatically kill any Blue Goblins with any attack

75 GC

Bola of Garotting

the Bola of Garotting allows you to automatically kill any Harpies with any attack

340 GC

Bolts

the Bolts come in bundles of 3 and may be used in the Giant Crossbow (may not be used by Wizard)

25 GC

Bo Staff

the Bo Staff allows you to attack with 2 combat dice (may not be used with Shield/Giant Shield) (may not be used by Wizard)

120 GC

Bottle Of Grease

the Bottle Of Grease allows you to create a Grease Trap on any 1 square that you pass over

75 GC

Cane

the Cane allows you to attackwith 1 combat die at a range up to 2 squares

80 GC

Carapace

the Carapace allows you to defend with 1 extra combat die, but each time you defend you must roll 1 movement die: on the roll of a 6 the Carapace with smash, rendering it useless

80 GC

Catapult

the Catapult allows you to attack with 1 combat die (may be ranged)

100 GC

Chain Armour

the Chain Armour allows you to defend with 5 combat dice

700 GC

Chalcedony Breastplate

the Chalcedony Breastplate allows you to defend with 6 combat dice

800 GC

Clourine Gas Cannister

the Clourine Gas Cannister allows you to attack with 4 combat dice as many times as the number you roll on 1 combat die

175 GC

Coaxial Copper Cable

the Coaxial Copper Cable allows you to attack with 3 dice, but only against monsters with their backs turned (may not be used by Wizard)

230 GC

Codpiece

while you are wearing the Codpiece you will be immune to Castration Traps

75 GC

Creese of Dispatchment

the Creese of Dispatchment allows you to automatically kill any Zombies with any attack

325 GC

Cutless of Cruelty

the Cutless of Cruelty allows you to automatically kill any Orcs, including Lords and Archers with any attack

555 GC

Dagger of Demise

the Dagger of Demise allows you to automatically kill any Skaven, including Archers, with any attack

345 GC

Death Dirk

the Death Dirk allows you to automatically kill any Wizards with any attack

1400 GC

Demon Spear

the Demon Spear allow you to kill any 1 Demon in your line of sight; it may only be used once, after which it will be lost

1100 GC

Demon Sword

the Demon Sword allows you to automatically kill any Demons with any attack

1900 GC

Diamond Scythe

the Diamond Scythe allows you to attack with 8 combat dice, or 10 against Ogres (may not be used by Wizard)

1200 GC

Di Swords

the Di Swords allow you to attack twice per turn with 3 combat dice(may not be used by Wizard)

530 GC

Double Vision Mirrors

the Double Vision Mirrors immunize you from being attacked by one-eyed monsters

210 GC

Enchanted Claw

the Enchanted Claw will automatically kill any B Grade monsters with any attack

2000 GC

Executioner’s Axe

the Executioner’s Axe allows you to automatically kill any Lizardmen with any attack

385 GC

Exploding Cigars (pack of 10)

the Exploding Cigars allow you to attack with 2 combat dice, if you kill a monster with an Exploding Cigar you will be awarded 3 Jape Points

185 GC

Falchion

the Falchion allows you to attack with 2 combat dice (may not be used by Wizard)

130 GC

Fangthorne Steel Sword

the Fangthorne Steel Sword allows you to attack with 9 combat dice, may not be used in combination with the Shield or the Helmet (may not be used by Wizard)

1200GC

Feldspar Dagger

the Feldspar dagger allows you to attack with 6 combat dice, you may throw the Feldspar Dagger, and you may retrieve it by going to the square to which it was thrown (others may also retrieve it) (may not be used by Wizard)

850 GC

Flame Thrower

the Flame Thrower allows you to attack with 6 combat dice, may only be used as many times as you have Tubs of Napalm (may be ranged up to 3 squares) (may not be used by Wizard)

525 GC

Foil

the Foil allows you to attack with 1 combat die (may be used diagonally) (may not be used by Wizard)

75 GC

Frock of Enfeeblement

the Frock of Enfeeblement allows you to allows you to attack and defend with 1/2 normal dice

5 GC

Gamma Emitter

the Gamma Emitter may be placed on or thrown to one square (adjacently or in your line of sight respectively) and will remove 4 Body Points from the anyone on the square it is on, and 3 from anyone on the the surrounding 8 squares: it will continue to do this every turn, removing one fewer Body Point every time until it reaches 0: it may only be used once

385 GC

Gem of Uncertainty

the Gem of Uncertainty causing any 1 C/B Grade monster to move haphazardly from now on

195 GC

Giant Crossbow

the Giant Crossbow allows you to attack with 5 combat dice, may only be used as many times as you have Arrows (only for use in ranged attacks) (may not be used by Wizard)

475 GC

Glasses

the Glasses allow you to see normally if your sight has been diminished

50 GC

Gloves of Doomstreamness

the Gloves of Doomstreamness allow you to use the Amethyst Cutters and to defend with 1 extra combat die

185 GC

Habergeon

the Habergeon allows you to defend with 1 combat die

90 GC

Hacksaw

the Hacksaw allows you to free yourself from Strands of Binding automatically

60 GC

Holy Mask

the Holy Mask allows you to defend against Soul attacks with 6 combat dice

400 GC

Infinity Gauntlet

the Infinity Gauntlet allows you to use all of the Infinity Gems simultaneously in a single turn

5000 GC

Ivory Hatchet

the Ivory Hatchet allows you to attack with 5 combat dice and smash open any locked furniture (may only be used by Dwarf)

640 GC

Jape Increaser

the Jape Increaser doubles the number of Jape Points you get for killing monsters (works 5 times)

200 GC

Key of Teleportation

the Key of Teleportation turns any 2 doors, which you have already passed by into reversable Teleport Doors which only you may use as many times as you wish

390 GC

Killing Kris

the Killing Kris allows you to automatically kill any Manticores with any attack

1290 GC

Knuckle-dusters

the Knuckle-dusters allow you to attack with 1 extra combat die providing you are not attacking with any other attack enhancing equipment  (may not be used by Wizard)

225 GC

Knunchucks

the Knunchucks allow you to attack with 2 combat dice and defend with 1 (may not be used by Wizard)

150 GC

Kukri

the Kukri allows you to attack with 2 combat dice: you may throw the Kukri, but if you do so, you lose it (may not be used by Wizard)

135 GC

Lance

the Lance allows you to attack with 3 combat dice (must only be used if ranged over 4 squares without obstruction between you and your target) (may not be used by Wizard)

200 GC

Life Jacket

the Life Jacket allows you to swim across any otherwise uncrossable water: there are many Life Jackets and any number may be owned by all characters simultaneously

45 GC

Lightning Axe

the Lightning Axe allows you to attack with 4 combat dice, 4 times per turn (may not be used by Wizard)

980 GC

Lightning Boots

the Lightning Boots allow you to move (not attack, search etc.) 4 times per turn

600 GC

Limited Teleporter

the Limited Teleporter allows you to place a Teleport Trap, teleporting to any other square of your choice on any 1 square and which works but once

1995 GC

Mace of Purity

the Mace of Purity allows you to defend with 4 combat dice against monsters attacking your Evil  (may not be used by Wizard)           

200 GC

Machete of Mutilation

the Machete of Mutilation allows you to automatically kill any Goblins with any attack

250 GC

Magical Force Field

the Magical Force Field allows you to defend with 8 combat dice

875 GC

Magical Staff

the Magical Staff allows you to Attack with 4 combat dice (may only be used by Wizard)

650 GC

Magical Tiara

the Magical Tiara allows you to use up to 3 Mind Blast spells (may only be used by adventurers with Mind 4 and above)

130 GC

Magic Anklet

while you are wearing the Magic Anklet you will be immune to Disposable Heroes Traps

50 GC

Malice

the Malice allows you to attack with 5 combat dice (may not be used by Wizard)

550 GC

Mask of Purity

the Mask of Purity allows you to defend against Evil attacks with 6 combat dice

400 GC

Mask of Suffocation

the Mask of Suffocation allows you to automatically kill any Owbears: to place it over an Owbear’s head, roll 1 movement die: on an even number you get it on and he/she dies instantly, on an odd number you do not and must try again: you may retrieve the Mask of Suffocation by going a square on which the Owbear was standing when he/she died, though others may also retrieve it if they get there first

500 GC

Meat Cleaver

the Meat Cleaver allows you to attack with 2 combat dice  (may not be used by Wizard)

125 GC

Metal Working Tools

the Metal Working Tools allow you to sharpen any metal blade of any 1 weapon including spearheads so that you may attack with 1 extra combat die with that weapon

250 GC

Mind Gem

The Mind Gem will ensure that you are immune from losing Mind Points.  It will also allow you to use all the Chaos Sorcerer’s spells as many times as you wish.  The Mind Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet.

3750 GC

Mitre

the Mitre allows you to defend against Soul attacks with 5 combat dice

345 GC

Molotov Cocktail

the Molotov Cocktail allows you to attack with 5 combat dice on a turn directly subsequent to you attacking with normal dice (may only be used 4 times

440 GC

Morning Star

the Morning Star allows you to attack with 6 combat dice (may not be used by Wizard)

750 GC

Murderous Claymore

the Murderous Claymore allows you to automatically kill any Ogres with any attack

1350 GC

Namibian Amulet

increase your movement by 1

90 GC

Opal Of Avoidance

while you are holding the Opal Of Avoidance you will be immune to Frayed Ends Of Sanity Traps

50 GC

Orderly Partisan

the Orderly Partisan allows you to automatically kill any Chaos Warriors, including Elite Chaos Warriors with any attack

535 GC

Periscope

the Periscope allows you to see around any adjacent corner, you will be able to see the contents of that room or corridor, but noone in it may move until they can see you

275 GC

Petrol Bombs

the Petrol Bomb alows you to attack with 9 combat dice (may be ranged) (you have 3 bombs and may attack this number of times)

280 GC

Phylacteric Gisarme

the Phylacteric Gisarme allows you to attack with 11 combat dice, providing you hold the Phylactery (may not be used by Wizard)

400 GC

Plate Mail

the Plate Mail allows you to defend with 1 extra combat die (may not be used in conjunction with Plate Armour)

175 GC

Poniard of Perishing

the Poniard of Perishing allows you to automatically kill any Cymerion Ogres with any attack

780 GC

Power Gem

The Power Gem allows you to Attack and Defend with 20 combat dice. The Power Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet.

4500 GC

Power Smock

the Power Smock allows you to attack with 1 extra combat die (may only be used by Wizard)

350 GC

Quartz Moonwatch

the Quartz Moonwatch allows you to attack with 1 extra combat die every other turn and defend with 1 extra on the alternate turn

190 GC

Ravaging Cimeter

the Ravaging Cimeter allows you to automatically kill any Haunters with any attack

505 GC

Reality Gem

The Reality Gem allows you to control all C Grade monsters which you come across.  The Mind Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet.

3750 GC

Ruby of Benevolence

the Ruby of Benevolence increases your Attack, Defence and Mind by 2, but you will gain an Evil Point each time you use it

460 GC

Sabre of Trucidation

the Sabre of Trucidation allows you to automatically kill any Grimlocks with any attack

995 GC

Sacred Scarab Amulet

while you are holding the Sacred Scarab Amulet you will be immune to Outlaw Torn Traps

50 GC

Sapphire of Supremacy

while you are holding the Sapphire of Supremacy you will be immune to Slight Twinge Traps

25 GC

Sceptre

the Sceptre allows you to attack with 3 combat dice (may be used diagonally) (may not be used by Wizard)

375 GC

Scimitar

the Scimitar allows you to attack with 3 combat dice (may not be used by Wizard)

275 GC

Si Daggers

the Si Daggers allow you to attack with 2 combat dice, you may only throw them one at a time, each one will attack with 1 combat die over a ranged distance, and the one that you have left will now only allow you to attack with 1 combat die (may not be used by Wizard)

155 GC

Silver Crucifix

the Silver Crucifix allows you to attack with 5 combat dice against undead monsters and defend with 5 combat dice against Soul attacks

365 GC

Slayer’s Skean

the Slayer’s Skean allows you to automatically kill any Mummies with any attack

515 GC

Soul Gem

The Soul Gem ensures that you will retain you full amount of Soul Points while you are carrying it.  It also allows you to automatically kill any B and C Grade undead monsters that you come across.  You will also be immune from Ghost Traps. The Soul Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet.

1750 GC

Space Gem

The Space Gem provides you with the Space Spells and allows you to place blockages on any unoccupied, already explored squares. The Space Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet.

2650 GC

Stetson

No effect

2 GC

Stick

the Stick allows you to attack with 1 combat die every other turn providing you can roll a 3 on a movement die

15 GC

Stilletto

allows you toattack with 2 combat dice (may not be used by Barabarian or Wizard)

235 GC

Supplies

the Supplies enable you to use the Traps Former Book

10 GC

Sword of Oafishness

the Sword of Oafishness allows you to attack with 3 combat dice or 4 against Ogres (may not be used by Wizard)

375 GC

Sword of Ugliness

the Sword of Ugliness allows you to attack with 10 combat dice against Ogres (may not be used by Wizard)

615 GC

Toledo, Terminator

the Toledo Terminator allows you to automatically kill any Skeletons, including Lords, Chieftains and Archers with any attack

470 GC

Time Gem

The Time Gem provides you with the Time Spells; it also allows you to slow time for the Evil Wizard player in that you will be permitted two turns for each one of the Evil Wizard. The Time Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet.

3850 GC

Tomahawk

the Tomahawk allows you to attack with 2 combat dice, you may throw the Tomahawk and you may retrieve it by going to the square on which it landed (may not be used by Wizard)

200 GC

Traps Former Book

allows you to place any trap, other than Fireburst, on any unoccupied square: you may do this 100 times (may only be usedwith Supplies)

1000 GC

Trident

the Trident allows you to attack with four combat dice against Goblins, Orcs and Fimirs or 3 combat dice against all other monsters (may not be used by Wizard)

300 GC

Tuck

the Tuck allows you to attack with 2 combat dice, or 3 if you have drunken a Potion of Skillfulness (may not be used by Wizard)

205 GC

Turban

the Turban is magical and allows you to defend with 2 combat dice

125 GC

Tub Of Napalm

the Tubs of Napalm may be used in the Flame Thrower 3 times

25 GC

Unluck Gauntlet

the Unluck Gauntlet reduces your Mind and Soul to 1 and increases your Evil to 4

10 GC

Uru Hammer

the Uru Hammer allows you to attack with  7 combat dice (may not be used by Wizard)

950 GC

War Axe

the War Axe allows you to attack with 9 combat dice (may only be used by Barbarian)

1500 GC

Web Shooters

the Web Shooters allow you to fire webbing at any monster with the following effects: Attack<3: monster will remain entangled and may not move, attack or defend for the remainder of the quest, Attack<5: will be unable to attack or move for 2 turns, may defend with ¼ normal dice, Attack<7, will be unable to attack or move for 1 turn, may defend with ¼ normal dice, Attack>6: no effect

640 GC

Whip

the Whip allows you to attack with 2 combat dice up to 3 spaces away (may not be used by Wizard)

200 GC

Yataghan

the Yataghan allows you to attack with 2 combat dice, or three if you wear the Turban (may not be used by Wizard)

210 GC

 

Occaisionally guns have been left behind by time travellers of the future: such as those in a Room of Time Travel.  These guns have been adapted by great scientific minds or have been attributed with mystic powers by great wizards:

Galaxy Gun

the Galaxy Gun allows you to attack with 22 combat dice providing you can roll a four on a combat die: if you cannot, you lose your attack

520 GC

Gonad Reducing Vacuum Gun

the Gonad Reducing Vacuum Gun allows you to attack with 4 movement dice (you may only attack if you roll less than 5 on a movement die, or you lose your attack)

275 GC

Gorgon Gun

the Gorgon Gun automatically kills Gargoyles with any attack

505 GC

Grease Gun

allows you to place a Grease Trap on any adjacent square

65 GC

Molecule Gun

the Molecule Gun allows you to attack with 9 combat dice once

135 GC

Photo-torpedo Gun

the Photo-torpedo Gun allows you to attack with 12 combat dice (may be ranged)

2350 GC

Pistol

the Pistol allows you to attack with 6 (may only be used 6 times)

140 GC

Radiation Gun

the Radiation Gun will remove 4 Body Points from anyone on the square to which it fires, and 3 from anyone on the the surrounding 8 squares: it will continue to do this every turn, removing one fewer Body Point every time until it reaches 0: (must be ranged)

1005 GC

Zombie Revolver

the Zombie Revolver automatically kills Zombies with any attack

330 GC

 

The following equipment is for use by Knights only:

Adamantium Shield

the Adamantium Shield allows you to defend with 2 extra combat dice

200 GC

Anti-rust Agent

the Anti-rust Agent allows you to defend with 1 extra combat die

120 GC

Bludgeon

the Bludgeon allows you to Attack with 7 combat die

200 GC

Boomerang

the Boomerang allows you to attack with 2 combat dice (may be ranged)

90 GC

Cuirass

the Cuirass allows you to defend with 1 extra combat die

125 GC

Cuisse

the Cuisse allows you to defend with 1 extra combat die (may only be used by Mounted Knights)

130 GC

Dart

the Dart allows you to attack with 1 combat die (may be thrown; if you do so, you lose it)

45 GC

Excaliber

Excaliber allows you to attack and defend with 2 extra combat dice, it also increases your Body and Soul by 1 and reduces your Evil by 1 while you are holding it and makes you immune to the negative effects of spells (may only be used by Pendragon Knights)

750 GC

Harpoon

the Harpoon allows you to Attack with 7 combat dice (may be thrown; if you do so, you lose it)

220 GC

Javelin

the Javelin allows you to attack with 3 combat dice (may be thrown; if you do so, you lose it)

125 GC

Life-preserver

the Life-preserver allows you to defend with 7 combat dice

175 GC

Mace

the Harpoon allows you to Attack with 8 combat dice

350 GC

Pike

the Pike allows you to Attack with 6 combat dice up to 2 spaces away

135 GC

Poleaxe

the Poleaxe allows you to attack with 9 combat dice

490 GC

Shillelagh

the Shillelagh allows you to attack with 6 combat dice

50 GC

Sling

the Sling allows you to attack with 2 combat dice if you can roll > 2 on 1 movement die (otherwise you miss your attack) (may be ranged)

45 GC

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