Air Shoes |
the Air Shoes increase your movement by 3 |
220 GC |
Amethyst Cutters |
the Amethyst Cutters allow you to attack with 4 combat dice, providing you wear the Gloves of Doomstreamness (may not be used by Barbarian) |
310 GC |
Assagai Spear |
the Assagai Spear allows you to attack with 1 combat die, you may throw the Assagai Spear, but if you do so, you will lose it |
75 GC |
Ball and Chain |
The Ball and Chain allows you to attack with 4 combat dice, up to 2 spaces away (may not be used by Wizard) |
450 GC |
Bastard Sword of Bloodlust |
the Bastard Sword of Bloodlust allows you to automatically kill any Fimir with any attack |
400 GC |
Bayonet |
the Bayonet allows you to attack and defend with 2 combat dice |
250 GC |
Bilbo of Brutality |
the Bilbo of Brutality allows you to automatically kill any Gargoyles with any attack |
500 GC |
Billy Club |
the Billy Club allows you to attack with 1 combat die, you may throw the Billy club, but if you do so you will lose it |
75 GC
|
Blade Runners |
the Blade Runners allow yoiu to attack, defend and move 1 extra (may not be used by Wizard) |
490 GC |
Bludgeon |
the Bludgeon allows you to attack with 7 combat dice, but is heavy and awkward meaning that you may only attack every other turn (though you may use Potions/Jape Points) (may not be used by Wizard) |
475 GC |
Blue-blade Ferrara |
the Blue-blade Ferrara allows you to automatically kill any Blue Goblins with any attack |
75 GC |
Bola of Garotting |
the Bola of Garotting allows you to automatically kill any Harpies with any attack |
340 GC |
Bolts |
the Bolts come in bundles of 3 and may be used in the Giant Crossbow (may not be used by Wizard) |
25 GC |
Bo Staff |
the Bo Staff allows you to attack with 2 combat dice (may not be used with Shield/Giant Shield) (may not be used by Wizard) |
120 GC |
Bottle Of Grease |
the Bottle Of Grease allows you to create a Grease Trap on any 1 square that you pass over |
75 GC |
Cane |
the Cane allows you to attackwith 1 combat die at a range up to 2 squares |
80 GC |
Carapace |
the Carapace allows you to defend with 1 extra combat die, but each time you defend you must roll 1 movement die: on the roll of a 6 the Carapace with smash, rendering it useless |
80 GC |
Catapult |
the Catapult allows you to attack with 1 combat die (may be ranged) |
100 GC |
Chain Armour |
the Chain Armour allows you to defend with 5 combat dice |
700 GC |
Chalcedony Breastplate |
the Chalcedony Breastplate allows you to defend with 6 combat dice |
800 GC |
Clourine Gas Cannister |
the Clourine Gas Cannister allows you to attack with 4 combat dice as many times as the number you roll on 1 combat die |
175 GC |
Coaxial Copper Cable |
the Coaxial Copper Cable allows you to attack with 3 dice, but only against monsters with their backs turned (may not be used by Wizard) |
230 GC |
Codpiece |
while you are wearing the Codpiece you will be immune to Castration Traps |
75 GC |
Creese of Dispatchment |
the Creese of Dispatchment allows you to automatically kill any Zombies with any attack |
325 GC |
Cutless of Cruelty |
the Cutless of Cruelty allows you to automatically kill any Orcs, including Lords and Archers with any attack |
555 GC |
Dagger of Demise |
the Dagger of Demise allows you to automatically kill any Skaven, including Archers, with any attack |
345 GC |
Death Dirk |
the Death Dirk allows you to automatically kill any Wizards with any attack |
1400 GC |
Demon Spear |
the Demon Spear allow you to kill any 1 Demon in your line of sight; it may only be used once, after which it will be lost |
1100 GC |
Demon Sword |
the Demon Sword allows you to automatically kill any Demons with any attack |
1900 GC |
Diamond Scythe |
the Diamond Scythe allows you to attack with 8 combat dice, or 10 against Ogres (may not be used by Wizard) |
1200 GC |
Di Swords |
the Di Swords allow you to attack twice per turn with 3 combat dice(may not be used by Wizard) |
530 GC |
Double Vision Mirrors |
the Double Vision Mirrors immunize you from being attacked by one-eyed monsters |
210 GC |
Enchanted Claw |
the Enchanted Claw will automatically kill any B Grade monsters with any attack |
2000 GC |
Executioner’s Axe |
the Executioner’s Axe allows you to automatically kill any Lizardmen with any attack |
385 GC |
Exploding Cigars (pack of 10) |
the Exploding Cigars allow you to attack with 2 combat dice, if you kill a monster with an Exploding Cigar you will be awarded 3 Jape Points |
185 GC |
Falchion |
the Falchion allows you to attack with 2 combat dice (may not be used by Wizard) |
130 GC |
Fangthorne Steel Sword |
the Fangthorne Steel Sword allows you to attack with 9 combat dice, may not be used in combination with the Shield or the Helmet (may not be used by Wizard) |
1200GC |
Feldspar Dagger |
the Feldspar dagger allows you to attack with 6 combat dice, you may throw the Feldspar Dagger, and you may retrieve it by going to the square to which it was thrown (others may also retrieve it) (may not be used by Wizard) |
850 GC |
Flame Thrower |
the Flame Thrower allows you to attack with 6 combat dice, may only be used as many times as you have Tubs of Napalm (may be ranged up to 3 squares) (may not be used by Wizard) |
525 GC |
Foil |
the Foil allows you to attack with 1 combat die (may be used diagonally) (may not be used by Wizard) |
75 GC |
Frock of Enfeeblement |
the Frock of Enfeeblement allows you to allows you to attack and defend with 1/2 normal dice |
5 GC |
Gamma Emitter |
the Gamma Emitter may be placed on or thrown to one square (adjacently or in your line of sight respectively) and will remove 4 Body Points from the anyone on the square it is on, and 3 from anyone on the the surrounding 8 squares: it will continue to do this every turn, removing one fewer Body Point every time until it reaches 0: it may only be used once |
385 GC |
Gem of Uncertainty |
the Gem of Uncertainty causing any 1 C/B Grade monster to move haphazardly from now on |
195 GC |
Giant Crossbow |
the Giant Crossbow allows you to attack with 5 combat dice, may only be used as many times as you have Arrows (only for use in ranged attacks) (may not be used by Wizard) |
475 GC |
Glasses |
the Glasses allow you to see normally if your sight has been diminished |
50 GC |
Gloves of Doomstreamness |
the Gloves of Doomstreamness allow you to use the Amethyst Cutters and to defend with 1 extra combat die |
185 GC |
Habergeon |
the Habergeon allows you to defend with 1 combat die |
90 GC |
Hacksaw |
the Hacksaw allows you to free yourself from Strands of Binding automatically |
60 GC |
Holy Mask |
the Holy Mask allows you to defend against Soul attacks with 6 combat dice |
400 GC |
Infinity Gauntlet |
the Infinity Gauntlet allows you to use all of the Infinity Gems simultaneously in a single turn |
5000 GC |
Ivory Hatchet |
the Ivory Hatchet allows you to attack with 5 combat dice and smash open any locked furniture (may only be used by Dwarf) |
640 GC |
Jape Increaser |
the Jape Increaser doubles the number of Jape Points you get for killing monsters (works 5 times) |
200 GC |
Key of Teleportation |
the Key of Teleportation turns any 2 doors, which you have already passed by into reversable Teleport Doors which only you may use as many times as you wish |
390 GC |
Killing Kris |
the Killing Kris allows you to automatically kill any Manticores with any attack |
1290 GC |
Knuckle-dusters |
the Knuckle-dusters allow you to attack with 1 extra combat die providing you are not attacking with any other attack enhancing equipment (may not be used by Wizard) |
225 GC |
Knunchucks |
the Knunchucks allow you to attack with 2 combat dice and defend with 1 (may not be used by Wizard) |
150 GC |
Kukri |
the Kukri allows you to attack with 2 combat dice: you may throw the Kukri, but if you do so, you lose it (may not be used by Wizard) |
135 GC |
Lance |
the Lance allows you to attack with 3 combat dice (must only be used if ranged over 4 squares without obstruction between you and your target) (may not be used by Wizard) |
200 GC |
Life Jacket |
the Life Jacket allows you to swim across any otherwise uncrossable water: there are many Life Jackets and any number may be owned by all characters simultaneously |
45 GC |
Lightning Axe |
the Lightning Axe allows you to attack with 4 combat dice, 4 times per turn (may not be used by Wizard) |
980 GC |
Lightning Boots |
the Lightning Boots allow you to move (not attack, search etc.) 4 times per turn |
600 GC |
Limited Teleporter |
the Limited Teleporter allows you to place a Teleport Trap, teleporting to any other square of your choice on any 1 square and which works but once |
1995 GC |
Mace of Purity |
the Mace of Purity allows you to defend with 4 combat dice against monsters attacking your Evil (may not be used by Wizard) |
200 GC |
Machete of Mutilation |
the Machete of Mutilation allows you to automatically kill any Goblins with any attack |
250 GC |
Magical Force Field |
the Magical Force Field allows you to defend with 8 combat dice |
875 GC |
Magical Staff |
the Magical Staff allows you to Attack with 4 combat dice (may only be used by Wizard) |
650 GC |
Magical Tiara |
the Magical Tiara allows you to use up to 3 Mind Blast spells (may only be used by adventurers with Mind 4 and above) |
130 GC |
Magic Anklet |
while you are wearing the Magic Anklet you will be immune to Disposable Heroes Traps |
50 GC |
Malice |
the Malice allows you to attack with 5 combat dice (may not be used by Wizard) |
550 GC |
Mask of Purity |
the Mask of Purity allows you to defend against Evil attacks with 6 combat dice |
400 GC |
Mask of Suffocation |
the Mask of Suffocation allows you to automatically kill any Owbears: to place it over an Owbear’s head, roll 1 movement die: on an even number you get it on and he/she dies instantly, on an odd number you do not and must try again: you may retrieve the Mask of Suffocation by going a square on which the Owbear was standing when he/she died, though others may also retrieve it if they get there first |
500 GC |
Meat Cleaver |
the Meat Cleaver allows you to attack with 2 combat dice (may not be used by Wizard) |
125 GC |
Metal Working Tools |
the Metal Working Tools allow you to sharpen any metal blade of any 1 weapon including spearheads so that you may attack with 1 extra combat die with that weapon |
250 GC |
Mind Gem |
The Mind Gem will ensure that you are immune from losing Mind Points. It will also allow you to use all the Chaos Sorcerer’s spells as many times as you wish. The Mind Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet. |
3750 GC |
Mitre |
the Mitre allows you to defend against Soul attacks with 5 combat dice |
345 GC |
Molotov Cocktail |
the Molotov Cocktail allows you to attack with 5 combat dice on a turn directly subsequent to you attacking with normal dice (may only be used 4 times |
440 GC |
Morning Star |
the Morning Star allows you to attack with 6 combat dice (may not be used by Wizard) |
750 GC |
Murderous Claymore |
the Murderous Claymore allows you to automatically kill any Ogres with any attack |
1350 GC |
Namibian Amulet |
increase your movement by 1 |
90 GC |
Opal Of Avoidance |
while you are holding the Opal Of Avoidance you will be immune to Frayed Ends Of Sanity Traps |
50 GC |
Orderly Partisan |
the Orderly Partisan allows you to automatically kill any Chaos Warriors, including Elite Chaos Warriors with any attack |
535 GC |
Periscope |
the Periscope allows you to see around any adjacent corner, you will be able to see the contents of that room or corridor, but noone in it may move until they can see you |
275 GC |
Petrol Bombs |
the Petrol Bomb alows you to attack with 9 combat dice (may be ranged) (you have 3 bombs and may attack this number of times) |
280 GC |
Phylacteric Gisarme |
the Phylacteric Gisarme allows you to attack with 11 combat dice, providing you hold the Phylactery (may not be used by Wizard) |
400 GC |
Plate Mail |
the Plate Mail allows you to defend with 1 extra combat die (may not be used in conjunction with Plate Armour) |
175 GC |
Poniard of Perishing |
the Poniard of Perishing allows you to automatically kill any Cymerion Ogres with any attack |
780 GC |
Power Gem |
The Power Gem allows you to Attack and Defend with 20 combat dice. The Power Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet. |
4500 GC |
Power Smock |
the Power Smock allows you to attack with 1 extra combat die (may only be used by Wizard) |
350 GC |
Quartz Moonwatch |
the Quartz Moonwatch allows you to attack with 1 extra combat die every other turn and defend with 1 extra on the alternate turn |
190 GC |
Ravaging Cimeter |
the Ravaging Cimeter allows you to automatically kill any Haunters with any attack |
505 GC |
Reality Gem |
The Reality Gem allows you to control all C Grade monsters which you come across. The Mind Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet. |
3750 GC |
Ruby of Benevolence |
the Ruby of Benevolence increases your Attack, Defence and Mind by 2, but you will gain an Evil Point each time you use it |
460 GC |
Sabre of Trucidation |
the Sabre of Trucidation allows you to automatically kill any Grimlocks with any attack |
995 GC |
Sacred Scarab Amulet |
while you are holding the Sacred Scarab Amulet you will be immune to Outlaw Torn Traps |
50 GC |
Sapphire of Supremacy |
while you are holding the Sapphire of Supremacy you will be immune to Slight Twinge Traps |
25 GC |
Sceptre |
the Sceptre allows you to attack with 3 combat dice (may be used diagonally) (may not be used by Wizard) |
375 GC |
Scimitar |
the Scimitar allows you to attack with 3 combat dice (may not be used by Wizard) |
275 GC |
Si Daggers |
the Si Daggers allow you to attack with 2 combat dice, you may only throw them one at a time, each one will attack with 1 combat die over a ranged distance, and the one that you have left will now only allow you to attack with 1 combat die (may not be used by Wizard) |
155 GC |
Silver Crucifix |
the Silver Crucifix allows you to attack with 5 combat dice against undead monsters and defend with 5 combat dice against Soul attacks |
365 GC |
Slayer’s Skean |
the Slayer’s Skean allows you to automatically kill any Mummies with any attack |
515 GC |
Soul Gem |
The Soul Gem ensures that you will retain you full amount of Soul Points while you are carrying it. It also allows you to automatically kill any B and C Grade undead monsters that you come across. You will also be immune from Ghost Traps. The Soul Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet. |
1750 GC |
Space Gem |
The Space Gem provides you with the Space Spells and allows you to place blockages on any unoccupied, already explored squares. The Space Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet. |
2650 GC |
Stetson |
No effect |
2 GC |
Stick |
the Stick allows you to attack with 1 combat die every other turn providing you can roll a 3 on a movement die |
15 GC |
Stilletto |
allows you toattack with 2 combat dice (may not be used by Barabarian or Wizard) |
235 GC |
Supplies |
the Supplies enable you to use the Traps Former Book |
10 GC |
Sword of Oafishness |
the Sword of Oafishness allows you to attack with 3 combat dice or 4 against Ogres (may not be used by Wizard) |
375 GC |
Sword of Ugliness |
the Sword of Ugliness allows you to attack with 10 combat dice against Ogres (may not be used by Wizard) |
615 GC |
Toledo, Terminator |
the Toledo Terminator allows you to automatically kill any Skeletons, including Lords, Chieftains and Archers with any attack |
470 GC |
Time Gem |
The Time Gem provides you with the Time Spells; it also allows you to slow time for the Evil Wizard player in that you will be permitted two turns for each one of the Evil Wizard. The Time Gem is an Infinity Gem and may not be used in conjunction with any other Infinity Gem unless you hold the Infinity Gauntlet. |
3850 GC |
Tomahawk |
the Tomahawk allows you to attack with 2 combat dice, you may throw the Tomahawk and you may retrieve it by going to the square on which it landed (may not be used by Wizard) |
200 GC |
Traps Former Book |
allows you to place any trap, other than Fireburst, on any unoccupied square: you may do this 100 times (may only be usedwith Supplies) |
1000 GC |
Trident |
the Trident allows you to attack with four combat dice against Goblins, Orcs and Fimirs or 3 combat dice against all other monsters (may not be used by Wizard) |
300 GC |
Tuck |
the Tuck allows you to attack with 2 combat dice, or 3 if you have drunken a Potion of Skillfulness (may not be used by Wizard) |
205 GC |
Turban |
the Turban is magical and allows you to defend with 2 combat dice |
125 GC |
Tub Of Napalm |
the Tubs of Napalm may be used in the Flame Thrower 3 times |
25 GC |
Unluck Gauntlet |
the Unluck Gauntlet reduces your Mind and Soul to 1 and increases your Evil to 4 |
10 GC |
Uru Hammer |
the Uru Hammer allows you to attack with 7 combat dice (may not be used by Wizard) |
950 GC |
War Axe |
the War Axe allows you to attack with 9 combat dice (may only be used by Barbarian) |
1500 GC |
Web Shooters |
the Web Shooters allow you to fire webbing at any monster with the following effects: Attack<3: monster will remain entangled and may not move, attack or defend for the remainder of the quest, Attack<5: will be unable to attack or move for 2 turns, may defend with ¼ normal dice, Attack<7, will be unable to attack or move for 1 turn, may defend with ¼ normal dice, Attack>6: no effect |
640 GC |
Whip |
the Whip allows you to attack with 2 combat dice up to 3 spaces away (may not be used by Wizard) |
200 GC |
Yataghan |
the Yataghan allows you to attack with 2 combat dice, or three if you wear the Turban (may not be used by Wizard) |
210 GC |
Occaisionally guns have been left behind by time travellers of the future: such as those in a Room of Time Travel. These guns have been adapted by great scientific minds or have been attributed with mystic powers by great wizards:
Galaxy Gun |
the Galaxy Gun allows you to attack with 22 combat dice providing you can roll a four on a combat die: if you cannot, you lose your attack |
520 GC |
Gonad Reducing Vacuum Gun |
the Gonad Reducing Vacuum Gun allows you to attack with 4 movement dice (you may only attack if you roll less than 5 on a movement die, or you lose your attack) |
275 GC |
Gorgon Gun |
the Gorgon Gun automatically kills Gargoyles with any attack |
505 GC |
Grease Gun |
allows you to place a Grease Trap on any adjacent square |
65 GC |
Molecule Gun |
the Molecule Gun allows you to attack with 9 combat dice once |
135 GC |
Photo-torpedo Gun |
the Photo-torpedo Gun allows you to attack with 12 combat dice (may be ranged) |
2350 GC |
Pistol |
the Pistol allows you to attack with 6 (may only be used 6 times) |
140 GC |
Radiation Gun |
the Radiation Gun will remove 4 Body Points from anyone on the square to which it fires, and 3 from anyone on the the surrounding 8 squares: it will continue to do this every turn, removing one fewer Body Point every time until it reaches 0: (must be ranged) |
1005 GC |
Zombie Revolver |
the Zombie Revolver automatically kills Zombies with any attack |
330 GC |
The following equipment is for use by Knights only:
Adamantium Shield |
the Adamantium Shield allows you to defend with 2 extra combat dice |
200 GC |
Anti-rust Agent |
the Anti-rust Agent allows you to defend with 1 extra combat die |
120 GC |
Bludgeon |
the Bludgeon allows you to Attack with 7 combat die |
200 GC |
Boomerang |
the Boomerang allows you to attack with 2 combat dice (may be ranged) |
90 GC |
Cuirass |
the Cuirass allows you to defend with 1 extra combat die |
125 GC |
Cuisse |
the Cuisse allows you to defend with 1 extra combat die (may only be used by Mounted Knights) |
130 GC |
Dart |
the Dart allows you to attack with 1 combat die (may be thrown; if you do so, you lose it) |
45 GC |
Excaliber |
Excaliber allows you to attack and defend with 2 extra combat dice, it also increases your Body and Soul by 1 and reduces your Evil by 1 while you are holding it and makes you immune to the negative effects of spells (may only be used by Pendragon Knights) |
750 GC |
Harpoon |
the Harpoon allows you to Attack with 7 combat dice (may be thrown; if you do so, you lose it) |
220 GC |
Javelin |
the Javelin allows you to attack with 3 combat dice (may be thrown; if you do so, you lose it) |
125 GC |
Life-preserver |
the Life-preserver allows you to defend with 7 combat dice |
175 GC |
Mace |
the Harpoon allows you to Attack with 8 combat dice |
350 GC |
Pike |
the Pike allows you to Attack with 6 combat dice up to 2 spaces away |
135 GC |
Poleaxe |
the Poleaxe allows you to attack with 9 combat dice |
490 GC |
Shillelagh |
the Shillelagh allows you to attack with 6 combat dice |
50 GC |
Sling |
the Sling allows you to attack with 2 combat dice if you can roll > 2 on 1 movement die (otherwise you miss your attack) (may be ranged) |
45 GC |