Potion of Abandoning |
causes any 1 Swordsman of another player to defect to you |
Potion of Abandonment |
In a group of 9 or more adjacent Orcs causes any 1 to move as many squares as his/her movement will allow away from the rest |
Potion of Abatement |
reduces any 1 Gargoyle’s mind by 1 |
Potion of Abortion |
noone that quest may reproduce |
Potion of Abra Cadabra |
automatically kills any 1 Goblin or Gargoyle |
Potion of Abdication |
allows any 1 henchman to take over as leader with any equipment, potions or food acquired by your character who will now become a henchman |
Potion of Abseiling |
allows you to descend any 1 sheer surface |
Potion of Absinth |
increases your Body by 3 |
Potion of Absorption Costing |
allows you to purchase any 1 piece of equipment for 2 Gold Coins less than the original price for every equipment card that is left in the equipment card deck including the one you are purchasing |
Potion of Abomination |
allows you to lay an Abomination Trap on any unoccupied square |
Potion of Acceleration |
allows you to roll 5 movement dice for 1 turn |
Potion of Accessibility |
creates a trapdoor into any 1 inaccessible room from a corridor placed by you |
Potion of Accumulation |
increases your Gold by 2% the next time you attack |
Potion of Aclimatization |
allows you to adjust to a change in climate (e.g. Blinding Sleet) such that you will not feel any negative effects |
Potion of Acne |
reduces any 1 Fimir’s Evil Attack by 1 |
Potion of Acridity |
allows you to attack with 3 times normal for 1 turn |
Potion of Acrobatics |
allows you to leap via a piece of furniture (counting as 1 square) past any 1 monster |
Potion of Acumen |
restores up to 5 lost Mind Points |
Potion of Acupuncture |
restores up to 7 lost Body Points |
Potion of Adajio |
as Tempest |
Potion of Adamantium |
changes any one attack or defence enhancing piece of equipment to adamantium, increasing the number of dice with which it allows you to attack by one |
Potion of Adaptability |
allows a character other than the Wizard to use the Cloak Of Protection |
Potion of Adhesion |
sticks any 1 monster to the floor, meaning that he/she will no longer be able to move |
Potion of Adjacency |
allows any 1 Crossbowman to be able to attack monsters on adjacent squares permanently |
Potion of Administration |
allows any 1 henchman to use any 1 of your potions |
Potion of Aggression |
allows you to attack with 1 extra combat die if you can roll a 4 on a movement die in a single attempt |
Potion of Agility |
allows you to move diagonally from now on |
Potion of Agriculture |
allows you to cultivate any 1 room, in 5 movement turns (other than in the same room) time it will be fertile and you will be able to return to it to eat restoring up to 4 lost Body Points, however, it may also be used by monsters |
Potion of Aid |
allows you to hire 1 Knight for free at any time |
Potion of Air |
allows you to lay an Air Trap on any unoccupied square |
Potion of Alteration |
automatically changes any 1 Chaos Warrior into a Mummy |
Potion of Altogetherness |
sticks any 2 adjacent monsters together permanently: they must remain in their current formation, and may move as far as the one of them that can move the least |
Potion of Altruism |
allows you to lay an Altruism Trap on any unoccupied square |
Potion of Amendment |
restores 1 lost Body Point |
Potion of Amenity |
creates a mosaic on the floor of any 1 4*4 room |
Potion of Ammunition |
you will have a permanent, unlimited supply of Bolts and Tubs of Napalm |
Potion of Amputation |
use on any 1 C Grade monster; they must roll 1 movement die, a roll of the following will amputate the following with the effect shown: 1 nothing - no effect 2 left arm - 1/2 both attack and defence 3 right arm - 1/2 both attack and defence 4 left leg - 1/2 attack, defence and movement 5 right leg - 1/2 attack, defence and movement 6 head - death |
Potion of Annexation |
allows you to take control of any 1 other player’s henchmen |
Potion of Animation |
causes the body in any tomb to come to life and to attack any adjacent figure(s) with three combat dice |
Potion of Annihilation |
allows you to lay an Annihilus Trap on any unoccupied square |
Potion of Anthrax
|
infects any 1 C Grade monster with Anthrax reducing his/her Attack, Defence and Body to 1 for the next 3 turns after which he/she dies |
Potion of Antidote |
you will not be affected by the next Body Point you lose from Poison |
Potion of Apathy |
use on any 1 A Grade monster: no effect |
Potion of Aplomb |
allows you to attack with 1 extra combat die for 5 consecutive turns |
Potion of Apparition |
allows you to lay an Apparition Trap on any unoccupied square |
Potion of Aracnaphobia |
causes any 1 monster in the same room as a spider to become terrified and have to move out on his next turn or he will lose 1 Mind Point |
Potion of Arrogance |
allows you to barge past any 1 Goblin who is blocking your path |
Potion of Arsenal |
allows you to attack any 1 Ogre 3 times in a single turn |
Potion of Asphyxiation |
automatically kills any 1 Genestealser |
Potion of Assailment |
allows you to attack with 1 extra combat die if you can roll a 1 on a movement die in a single attempt |
Potion of Assassination |
automatically kills any monster with less than 2 in defence |
Potion of Assault |
allows you to attack with 1 extra combat die if you can roll a 2 on a movement die in a single attempt |
Potion of Astuteness |
restores 1 lost Mind Point |
Potion of Atheism |
you will be immune from losing Soul Points, but may no longer make Prayers |
Potion of Athleticism |
restores up to 3 lost Body Points (may only be used by Knights) |
Potion of Audacity |
allows you to roll 1 extra in attack for 2 consecutive turns |
Potion of Augmentation |
increases any 1 henchman’s body by 2 |
Potion of Authorization |
allows the Wizard to use any piece from which he was previously prohibited (not including Knights’ equipment) |
Potion of Awesomeness |
allows you to cast a spell and attack with 7 combat dice in the same turn |
Potion of Backdraught |
allows you to lay a Backdraught Trap on any unoccupied square |
Potion of Barbarism |
allows you to attack with 8 permanently (may only be used by Barbarian) |
Potion of Barbarity |
changes you into the Barbarian for three consecutive turns (retain any equipment or potions but Barbarian is not able to use spells which will be returned to player once character has reverted back to original form) |
Potion of Baroque |
automatically kills any 1 Ogre Lord with fewer than 4 Body Points |
Potion of Bartering Ability |
allows you to purchase any piece of equipment at a 5% discount |
Potion of Battery |
allows you to attack with 2 extra combat dice if you can roll a 2 on a movement die in a single attempt |
Potion of Beheading |
automatically kills any 1 Lizardman |
Potion of Beguilement |
automatically kills any 1 C Grade monster |
Potion of Belittlement |
reduces the attack and defence of any 1 Gargoyle by 2 each |
Potion of Benzine |
allows you to remove any 1 adjacent Grease Trap |
Potion of Bereavement
|
causes any monster to break down and cry when he/she sees another monster killed; he/she will be unable to move or attack for 1 turn |
Potion of Bewitchment |
changes any piece of equipment into iron worth 10 gold coins |
Potion of Blackness |
increases your Body by 3 if you can pot the black off the spot from the D |
Potion of Binding |
see Strands of Binding |
Potion of Blinding |
causes any monster to go blind in one eye only affecting monsters with a single eye who will no longer be able to move attack or defend |
Potion of Blindness |
blinds any 1 monster, meaning that from now on he/she must move and attack as if in a Room of Darkness |
Potion of Bloodsugarsexmagik |
roll 1 movement die: 1 - lose 1 pint of blood: you will attack and defend with 1 fewer combat dice for the next 3 turns 2 - some sugar restores 1 lost Body Point 3 - you may have sex with any 1 adjacent character/henchman/knight/ monster restoring 1 lost Mind Point 4-6 - select a spell set not owned by another character (including those already used) and choose 1 spell at random to keep |
Potion of Bloodthirstiness |
automatically kills any 1 Fimir |
Potion of Blueness |
increases your Body by 1 if you can pot the blue off the spot from the D |
Potion of Boldness |
allows you to attack with 2 extra combat die if you can roll 5 skulls on 5 combat dice in a single attempt |
Potion of Bolstering |
increases your Body, Mind, Soul, Jape, Attack and Defence by 1 each and reduces your Evil by 1 |
Potion of Bombardment |
allows you to attack with 1 extra combat die for 5 consecutive turns |
Potion of Bondage |
allows you to control any 1 C Grade monster for 5 consecutive turns |
Potion of Boredom |
causes any monster to wander off in the opposite direction as far as he is able to move |
Potion of Brainlessness |
reduces any monster’s mind by 1 |
Potion of Brawn |
restores 1 lost Body Point (may only be used by Knights) |
Potion of Bribery |
allows you to pay a monster to go away (removed from board) you must pay a Goblin or Skeleton 10 Gold Coins, an Orc or Zombie 20 Gold Coins, a Fimir 30 Gold Coins, a Mummy or Chaos Warrior 40 Gold Coins, a Gargoyle 50 Gold Coins or an Ogre 100 Gold Coins |
Potion of Browness |
rewards you with a Potion of Transmutation if you can pot the brown off the spot from the D |
Potion of Brutality |
automatically kills any 1 Gargoyle |
Potion of Burton |
allows you to play The Bass Guitar (may also be used by Henchman and Knights) |
Potion of Butchery |
automatically kills any monster with 1 or fewer dice in attack |
Potion of Calmness |
you will be immune to the next Whirlwind Trap to hit you |
Potion of Cannabilistic Autocracy |
allows you to eat any 1 adjacent Owbear (on the turn following his/her death), resoring any lost Body Points |
Potion of Carnage |
removes 1 Body Point from every monster in your line of sight |
Potion of Carriage |
allows you to carry a candle from any 1 adjacent Sorceror’s Table with you, enlightening any Rooms of Darkness that you enter, meaning that everyone in that room at the same time as you, may move normally |
Potion of Casualty |
automatically kills any 1 Ogre Champion |
Potion of Cessation |
automatically deactivates any 1 Dreadnought |
Potion of Change |
allows you to change any 1 Orc into a Zombie |
Potion of Chaos |
use on any Chaos Warrior, he must roll 1 movement die and will now have as many mind points as rolled |
Potion of Chastity |
you will permanently be immune to the effects of Herpes (may also be used by Henchmen) |
Potion of Chemistry |
changes any piece of equipment into bronze worth 33 Gold Coins |
Potion of Chicanery |
allows you to confuse any 1 monster with ,3 Mind Points meaning that they will be unable to attack for 3 turns |
Potion of Clairvoyantness |
reveals the contents of any 1 square on the board, of your choice |
Potion of Cleanliness |
reduces your Evil by 1 |
Potion of Climbing Ability |
allows you to scale any 1 cliff face |
Potion of Closure |
allows you to close any 1 open door |
Potion of Coagulation |
automatically coagulates any 1 potion held by either the Evil Wizard or another player making it unusable |
Potion of Cogency |
increases the attack of any 1 monster that you now control by 1 |
Potion of Coherence |
forces any 2 monsters on adjacent squares to stay on adjacent squares until one dies |
Potion of Combat |
allows you to attack with 1 extra combat die if you can roll a 5 on a movement die in a single attempt |
Potion of Comedy |
allows all monsters in the same room/corridor to be killed with half normal Jape Points |
Potion of Compensation |
increases your soul by 1 for the next 5 Body Points that you lose |
Potion of Competence |
increases any 1 henchman’s defence by 1 permanently |
Potion of Completion |
allows you to automatically complete the Quest |
Potion of Conflagration |
allows you to create a Wall Of Flame on any 2 unoccupied squares which is able to move, on each move it will have to roll a movement die, a 1 will move it North, a 2: East, a 3: South and a 4, West, it will not move on a roll of 5 or 6 or if obstructed by a wall, it lasts for 4 turns and destroys all in it’s path |
Potion of Conflict |
allows you to attack with 1 extra combat die if you can roll a 6 on a movement die in a single attempt |
Potion of Congruence |
automatically changes 2 adjacent B or C Grade monsters into the same monster (either of the 2 present) |
Potion of Consistency |
allows you to attack with 1 extra combat die for your next 3 turns |
Potion of Consternation |
the next monster to be attacked will roll 1 fewer defence die (may only be used by Knights) |
Potion of Convalesence |
increases your Body by 4 |
Potion of Coordinates |
allows you to attack up to 4 spaces away for 1 turn |
Potion of Cordon Bleau |
the next Potion of Healing you drink will restore up to 6 lost Body Points |
Potion of Corniness |
increases your Jape by 1, if you can tell a joke that makes the Evil Wizard player smirk |
Potion of Cornucopia |
if you have less than 30 Gold Coins, you may multiply this amount by the number rolled on 1 movement die |
Potion of Correlation |
allows you to avoid the effects of the next 2 spells cast on you |
Potion of Counteraction |
you will only lose 35 Body Points from the next Iron Maiden Trap to hit you |
Potion of Crappiness |
allows you to releive yourself |
Potion of Creativenessacalousion |
scares allmonsters in your line of sight such that all lose 1 Body Point |
Potion of Creativity |
allows you to create a new character (a hero who is not in use) who will begin the Quest as you did, and whom you may control |
Potion of Cross-examination |
rewards you with 1 erxtra in defence if you can answer a question |
Potion of Cruelty |
automatically kills any 1 Orc |
Potion of Cunnilingus |
allows you to give any 1 female henchman a cunnilingus, increasing her mind by 1 |
Potion of Cyclical Variation |
allows you to attack with 1 extra combat die than normal followed by 1 less on consecutive attacks for 8 attacks |
Potion of Cycling Ability |
allows you to move 1 extra square than rolled if you are cycling, but 1 less if you are not permanently |
Potion of Dampness |
halves the movement of every C Grade monster on the board |
Potion of Daring |
allows you to attack with 2 extra combat dice if you can roll a 3 on a movement die in a single attempt |
Potion of Darkness |
if you have used all of your Spells of Darkness you may have them returned |
Potion of Dauntlessness |
allows you to attack with 2 extra combat dice if you can roll a 4 on a movement die in a single attempt |
Potion of Deactivation |
automatically deactivates any 1 Android |
Potion of Death |
automatically kills any 1 High Mage |
Potion of Decentralization |
you will be immune from losing or gaining any more Evil Points |
Potion of Defensiveness |
allows you to increase your defence by 3 permanently, but also decreases your attack by 1 permanently |
Potion of Defensive Operations |
allows you to defend with 6 combat dice on you next defence |
Potion of Delegation |
allows you to give any 1 spell to any 1 henchman which he may use |
Potion of Demise |
automatically kills any 1 Skaven |
Potion of Depression |
allows you to upset any 1 C Grade monster such that he/she will go away (remove from board) if you also use a Potion of Meanness |
Potion of Derangement |
automatically removes all Mind Points from any 1 green monster |
Potion of Derring-do |
allows you to attack and defend 3 times in 1 turn for 1 turn |
Potion of Desecration |
automatically removes any 1 Grave or Tomb |
Potion of Desideratum |
rewards you with 1 extra in Attack if you can answer a question |
Potion of Destruction |
automatically kills any I BB Grade monster |
Potion of Detection |
if you have used all of your Spells of Detection you may have them returned |
Potion of Diffusion |
allows you to move through doors without opening them |
Potion of Diminishment |
causes any Goblin to move 1 square less for one turn |
Potion of Direction |
allows you to move any 1 C Grade monster for 1 turn |
Potion of Disarmament |
allows you to automatically any disarm traps you see permanently (may only be used by Dwarf) |
Potion of Discernment |
restores up to 2 lost Mind Points |
Potion of Disheartenment |
causes any 1 monster to miss his/her next attack |
Potion of Disintegrating |
halves the attack of any 1 monster for 1 turn |
Potion of Disintegration |
causes some of the arrows of any 1 crossbow wielding monster to disintegrate meaning that he/she will have only 10 left |
Potion of Dispatchment |
automatically kills any 1 Zombie |
Potion of Dispelling |
allows you to remove 1 spell of your choice from any 1 Wizard or Chaos Sorcerer |
Potion of Dissension |
In a group of 9 or more adjacent Skeletons causes any 1 to attack any 1 adjacent Skeleton |
Potion of Diversity |
automatically changes any 1 Fimir into another C Grade monster (pick a card) |
Potion of Diving Ability |
allows you to dive into any 1 water-bottomed Chasm |
Potion of Divinity |
gives you infinite Soul Points for 1 turn |
Potion of Dogmatism |
you can move any B Grade monster for 1 turn |
Potion of Domination |
allows you to control all of any 1 other players’ (not Morcar’s) pieces for one turn |
Potion of Drowsiness |
as Sleep except that the afflicted must roll an even number |
Potion of Dunderheadedness |
on 1 turn any 1 monster will move as far away from you as his/her movement will allow |
Potion of Ebullition |
increases you Body by 2 (may only be used by Knights) |
Potion of Ecclesiasticness |
if you have a prayer, you may use it twice |
Potion of Economy |
you will be immune to the next Economies Of Scale Trap to hit you |
Potion of Edibility |
allows you to transform any 1 piece of equipment into food restoring up to 4 lost Body Points |
Potion of Education |
restores 1 lost Mind Point |
Potion of Effervescence |
increases you Body by 1 (may only be used by Knights) |
Potion of Efficaciousness |
automatically kills any 1 B or C Grade monster with any attack (may only be used by Knights) |
Potion of Eldorado |
allows you to pick 100 Treasure cards instead of 1 for 1 turn |
Potion of Elimination |
automatically kills any 1 Wizard |
Potion of Eloquence |
allows you to talk any monster out of attacking you for 1 turn |
Potion of Elusiveness |
causes any Wandering Monster to be unable to find you |
Potion of Emancipation |
you will not be affected by the next spell or trap causing you to miss a turn |
Potion of Embodiment |
increases your soul by 1 for 1 turn |
Potion of Employ |
you will be immune to the next Unemployment Trap to hit you |
Potion of Employing Ability |
allows you to hire any 1 employee at any time |
Potion of Employment |
allows you to hire any 1 henchman at any time |
Potion of Emptiness |
removes all spells from any one monster |
Potion of Endurance |
allows you to attack, move and attack again within 1 turn |
Potion of Energeticness |
increases you Body by 4 (may only be used by Knights) |
Potion of Energizing |
restores up to 6 lost Body Points (may only be used by Knights) |
Potion of Energy |
restores up to 4 lost Body Points (may only be used by Knights) |
Potion of Enhancement |
increases any 1 henchman’s body by 4 |
Potion of Enlargement |
automatically lengthens any 1 Swordsman’s sword allowing him to attack up to 2 spaces away |
Potion of Enmity |
allows you to attack with 2 extra combat dice if you can roll 6 skulls on 6 combat dice in a single attempt |
Potion of Entrapment |
Creates a magical cage around any 1 C Grade monster: he will no longer be able to move but my still attack and defend against adjacent figures |
Potion of Epithelioma Contagiosa |
infects any 1 bird/flock of birds that attacks you with epithelioma contagiosa causing him/her/them to attack with 1 less |
Potion of Equability |
changes any coins that you have to the same type, roll 1 movement die to discover what they have all become: 1 - Iron 2- Bronze 3 - Silver 4/5 - Gold 6 - Platinum |
Potion of Equipment |
gives you one piece of equipment (pick a card) |
Potion of Eradication |
automatically kills any 1 Elite Chaos Warrior |
Potion of Escapology |
you will be immune to the effects of the next Room of Escapology you enter (apart from the Fireburst Traps) |
Potion of Essence |
forces any monster attacking your soul to reroll an attack |
Potion of Evacuation |
automatically kills any 1 Wraith, or removes 1 spell from a monster |
Potion of Evanescence |
automatically kills any 1 Ghost |
Potion of Evasion |
you will be immune to the next Slight Twinge trap to hit you |
Potion of Examination |
allows any 1 Scout to search for treasure for 1 turn which he may keep or give to you |
Potion of Excavation |
allows you to dig a Pit Trap on any unoccupied square |
Potion of Exchangeability |
allows you to exchange any 1 Swordsman or Crossbowman for a B Grade monster or any 1 Halberdier or Scout for a C Grade monster; both will be removed from the board |
Potion of Execution |
automatically kills any 1 Orc Shaman |
Potion of Exemption |
you will be immune to the next Slaughter Trap to hit you |
Potion of Exodus |
allows you to force through any 1 stone doorway that you know leads outside the dungeon |
Potion of Exoriation |
you will be immune to the next Exoriating Abdominal Emanation Trap to hit you |
Potion of Expiration |
automatically kills any 1 Chaos Sorcerer |
Potion of Exploration |
allows you to search any 1 room twice |
Potion of Extraction |
removes a femur from any 1 Fimir, reducing his/her Movement by 3 |
Potion of Fatality |
automatically kills any 1 Ogre Chieftain |
Potion of Fatigue |
causes every monster in your line of site to lose three in Movement |
Potion of Faux-pas |
allows you and any number of Henchman to attack a monster in a single turn, even if he/she is the only monster on the board |
Potion of Fearlessness |
allows you to attack with 2 extra combat dice if you can roll a 5 on a movement die in a single attempt |
Potion of Feasibility |
allows the Wizard to use the Broadsword |
Potion of Feeble-mindedness |
reduces any 1 monster’s Mind by 4 |
Potion of Femininity |
allows you to change any 1 male monster/henchman into a female |
Potion of Fenugreek |
allows you to grow a fenugreek, increasing your Mind by 1 |
Potion of Ferociousness |
reduces any 1 monster’s Defence by 1 |
Potion of Ferocity |
automatically kills any 1 monster if you can roll a double 2 on 2 movement dice |
Potion of Fierceness |
allows you to attack with 3 extra for 2 consecutive turns |
Potion of Fire |
if you have Ball Of Flame you may use it twice |
Potion of Flagellation |
allows you to attack twice per turn if you are attacking with a whip |
Potion of Flame |
allows you to create a magical Wall Of Flame across 2 squares (Defend 6, Body 1) |
Potion of Fleetness |
allows you to move 4 more squares than rolled for 1 turn |
Potion of Flesh Incineration |
removes all flesh from any 1 C Grade monster turning him/her into a Skeleton |
Potion of Formula 1 |
increases your Mind and Body by 1 if you can tell me who is currently seventh in the Formula 1 world championship, or in last season’s, if the championship is not currently underway |
Potion of Fortitude |
increases your defence by 3 permanently |
Potion of Fossilization |
allows you to become part of any 1 adjacent blockage: this will last as long as you wish and you may step out at any time |
Potion of Frenzy |
allows you to attack 2 adjacent monsters in 1 turn |
Potion of Frivolity |
increases your Jape by 1 |
Potion of Frugality |
allows you to buy any number of potions from a shopkeeper at a 50% discount once |
Potion of Fungoid Spasmodic Liberation |
you will be immune from the effects of Fungus permanently |
Potion of Gallantness |
allows you to attack with 2 extra combat dice if you can roll a 6 on a movement die in a single attempt |
Potion of Gallantry |
if you have Courage you may use it twice |
Potion of Garotting |
automatically kills any 1 Harpy |
Potion of Generation |
allows you to place a door on any wall of any 1 room that is not in use (ask Morcar); when you enter the contents will be randomly generated, roll 3 movement dice (the monster will appear adjacent to you, the piece of furniture, wherever you wish, and the final roll determines what is in the piece of furniture: 1st: 1 - Goblin 2nd: 1 - Alchemist’s Bench 2 - Samurai 2 - Sorcerer’s Table 3 - Skeleton 3 - Tomb 4 - Blue Goblin 4 - Weapon’s Rack 5 - Zombie 5 - Fireplace 6 - Ogre Warrior (3 BPs) 6 - Throne
3rd: 1 - 15 GC 2 - Potion of Healing 3 - 245 GC 4 - Chain Mail 5 - Potion of Generation 6 - Borin’s Armour |
Potion of Genius |
increases your Mind to 10 |
Potion of Genocide |
automatically kills all of a type of monster of your choice (not A Grade), even if they have not yet been discovered |
Potion of Geology |
allows you to extract some silver from any wall worth 40 gold coins |
Potion of Gladiators |
allows you to hire a Gladiator for free |
Potion of Goodliness |
reduces your Evil by 2 |
Potion of Goodness |
removes up to 4 gained Evil Points |
Potion of Gorgon |
the next C Grade monster to attack will be turned to stone (after his/her attack); he/she will act as a blockage for the remainder of the quest unless destroyed; he/she will roll 8 defence dice and will have 3 Body Points |
Potion of Gout |
gives any monster gout reducing his/her movement by 1/4 |
Potion of Greater Bartering Ability |
allows you to purchase any piece of equipment at a 7% discount |
Potion of Greeness |
increases your Soul by 1 if you can pot the blue off the spot from the D |
Potion of Grotesqueness |
alters your features so that you are so ugly that only undead monsters, or those with more than 6 Mind Points will be able to attack you (after using this potion you will be unable to use Potion of Homosexuality or Potion of Voluptuousness) |
Potion of Guardsmanship |
allows you to defend with 1 extra combat die for 4 consecutive turns |
Potion of Hacking |
automatically opens any locked furniture |
Potion of Haemotology |
automatically kills any 2 Orcs |
Potion of Halfwittedness |
halves any 1 monster’s Mind |
Potion of Hammet |
allows you to play The Lead Guitar (may also be used by Henchman and Knights) |
Potion of Haphazardness |
causes any 1 monster to move randomly for 1 turn; he/she will move as many turns as he/she is permitted, on each move he/she will have to roll a movement die, a 1 will move him/her North, a 2 East, a 3 South and a 4 West, he/she will not move on a roll of 5 or 6 or if obstructed |
Potion of Haplessness |
automatically kills any 4, or fewer Fimirs |
Potion of Hardiness |
you will be unaffected by the next body point lost from a Skeleton attacking you with a Coaxial Copper Cable |
Potion of Haste |
allows you to move 1 more square than rolled for 1 turn |
Potion of Hasteful Dogmatism |
as Potion of Dogmatism, but you may move the monster 1 extra space for 1 turn |
Potion of Hasty Retreat |
allows you to move up yo 20 spaces for 1 turn |
Potion of Hate |
allows you to move any 1 monster into the nearest unoccupied corner (to him/her), even if the route is blocked |
Potion of Havoc |
causes all the monsters in a room to attack each other for 1 turn |
Potion of Healing Ability |
allows you to change any 1 of your potions into a Potion of Healing |
Potion of Health |
increases your body by 4 |
Potion of Healthfulness |
restores up to 6 lost Body Points |
Potion of Healthiness |
increases your Body by 3 |
Potion of Heaviness |
reduces any 1 Ogre’s movement to 2 |
Potion of Help |
allows you to 1 randomly chosen Henchman (pick a card) for free at any time |
Potion of Heraldic Futility |
allows you to attack with 1 extra cimbat die on your next turn if you can pot the black off its spot while angled: you may place the cue ball |
Potion of Heroics |
allows you to attack with 2 extra combat dice if you can roll 1 skull on 1 combat dice in a single attempt |
Potion of Hetfield |
allows you to play The Rhythm Guitar (may also be used by Henchman and Knights) |
Potion of Hierarchy |
causes all of the C Grade monsters in any 1 room to have to attack you in reverse order of power |
Potion of Hilarity |
increases your Jape by 8 |
Potion of Holiness |
reduces your Evil by 3 |
Potion of Homicide |
automatically kills any 1 Chaos Warrior |
Potion of Homosexuality |
allows you to woo any 1 male monster with less than 3 Mind Points into not attacking you for 1 turn |
Potion of Horticulture |
allows you to plant food in pots on any 1 table, in 5 movement turns (other than in the same room) time it will be fertile and you will be able to return to it to eat restoring up to 2 lost Body Points, however, it may also be used by monsters |
Potion of Humour |
increases your Jape by 6 |
Potion of Hurrisomeness |
increases any 1 henchman’s movement by 1 permanently |
Potion of Ice |
allows you to create a magical Wall Of Ice across 2 squares (Defend 6, Body 1) |
Potion of Idiocy |
reduces any 1 monster’s mind by 1/3 |
Potion of Idolotry |
allows you to hire 1 Knight for free and remain with you without payment |
Potion of Ignorance |
allows you to pay a henchman 20 Iron Coins instead of 10 Gold Coins at the end of a quest |
Potion of Imbalance |
automatically amputates any 1 Fimir’s tail causing him/her to overbalance and miss a turn if he/she rolls a 6 on a movement die at the start of his/her turn |
Potion of Imbecility |
reduces any 1 monster’s Mind by 3 |
Potion of Immolation |
automatically kills any 1 Storm Master |
Potion of Immunity |
you will be immune to the next trap to hit you |
Potion of Impugning |
you will only lose 47 Body Points from the next Devastating Slashing Evil Murder Trap to hit you |
Potion of Incognito |
roll 1 movement die, the potion will have the corresponding effect: 1. increase your Attack by 1 for your next attack 2. increase your Body by 1 3. increase your Mind by 3 4. increase your Body by 5 5. increase your Attack by 1 permanently 6. loose 5 Body Points |
Potion of Incursion |
allows you to attack with 1 extra combat die for 7 consecutive turns |
Potion of Indifference |
no effect |
Potion of Infinite Strength |
increases your attack, defence and body by infinity permanently |
Potion of Infinity |
allows you to move any amount of squares for 1 turn |
Potion of Injury |
injures any 1 Blue Goblin such that any attack will kill him/her and reduces his/her movement to 6 |
Potion of Inquisition |
rewards you with 1 extra Mind Point if you can answer a question |
Potion of Insanity |
allows you to lay a Frayed Ends Of Sanity Trap on any unoccupied square |
Potion of Insignificanot |
gain 1 Gold Coin, 1 Jape Point and 1 Mind Point |
Potion of Insolvency |
you will be immune to the next Incarnated Solvent Abuse Trap to hit you |
Potion of Inspiration |
restores 1 lost Soul Point |
Potion of Inquiry |
allows you to roll 1 more than rolled if you can answer a question |
Potion of Insurance |
allows you to pay 2 gold coins per turn to insure any 1 piece of equipment, that piece of equipment will be returned to you if lost terminating the payments |
Potion of Integrity |
you will be unaffected by the next Body Point lost from a Goblin |
Potion of Integument |
if you have Rock Skin you may use it twice |
Potion of Intelligence |
increases any 1 henchman’s mind by 1 |
Potion of Intensification |
increases any 1 henchman’s body by 3 |
Potion of Internecineness |
automatically kills any 1 Chaos Marine |
Potion of Interrogation |
rewards you with 75 Gold Coins if you can answer a question |
Potion of Intimidation |
decreases any 1 monsters attack by 1 for 1 turn |
Potion of Investigation |
removes an Evil Point if you can answer a question |
Potion of Invisibility |
as Invisibility |
Potion of Invulnerability |
if you have Henchmen or Knights, you may not be harmed by monsters until all are dead |
Potion of Invigoration |
increases your body by 2 |
Potion of Irrelevance |
increases the length of your hair by 1/5 |
Potion of Jack |
gives you a bean which you may plant on any one square which it will occupy and will be impassable unless destroyed (it rolls 1 Defence die and has 1 Body Point), after 10 turns you may eat it restoring 5 lost Body Points |
Potion of Jactitation |
allows you to convince any 1 henchman to be hired for 5 Gold Coins less than normal |
Potion of Jai |
automatically kills any 1 C Grade monster with any attack |
Potion of Jape |
increases your Jape by 4 |
Potion of Jauntiness |
allows you to move 1 extra space and attack with 1 extra combat die for 1 turn |
Potion of Jejune |
automatically removes everything from the top of any 1 table |
Potion of Jellification |
changes any 1 Ogre Warrior’s axe into jelly reducing his/her attack and defence by 2 each |
Potion of Jollity |
increases your Jape by 3 |
Potion of Joshing |
increases your Jape by 5 |
Potion of Jubilation |
allows you to kill two monsters who can be killed with the same number of Jape Points with only enough Jape Points to normally kill 1 |
Potion of Jugulation |
automatically kills any 1 Invisble Gnat |
Potion of Jujitsu |
allows you to automatically acquire jujitsu increasing your attack by 2 provided you have no equipment |
Potion of Juxtaposition |
allows you to move any 1 C Grade monster so that he is standing on any unoccupied square adjacent to any other C Grade monster |
Potion of Juxtapositioning |
allows you to move any 1 piece of furniture to any other unoccupied/ unobstructed square(s) |
Potion of Kachinas |
allows you to summon a kachina to attack any 1 monster standing on a grave with 2 combat dice for 1 turn |
Potion of Karma |
increases your body, mind and soul by 1 each |
Potion of Katzenjammer |
causes any 1 monster adjacent to you to become confused and unable to attack for 1 turn |
Potion of Keratogenousness |
causes a large horn to grow on your head increasing your defence by 1 against adjacent attackers |
Potion of Keratosis |
after attacking any 1 B Grade monster resulting in a loss of Body Points you may infect him/her with warts; he/she must roll a movement die, if it is a 6 he/she must lose 1 Body Point |
Potion of Kibes |
allows you to give any 1 monster a kibe reducing their movement by 1 |
Potion of Killing |
automatically kills any 1 Manticore |
Potion of Kleptomania |
allows you to take 2 potions, objects etc. when only 1 would normally be permissible |
Potion of Laceration |
allows you to lay a Laceration Trap on any unoccupied square |
Potion of Lactation |
allows any 1 of your female henchwomen to lactate: if she is adjacent to you, you may feed on her for one turn, restoring 1 lost Body Point |
Potion of Lawfulness |
you will be imune to the next Outlaw Torn Trap to hit you |
Potion of Lesser Bartering Ability |
allows you to purchase any piece of equipment at a 2% discount |
Potion of Lethiferousness |
automatically kills any 1 Chaos Commander |
Potion of Levitation |
allows you to float over all non magical traps from now on |
Potion of Life |
allows you to return after you have been killed as if starting anew, on the square on which you died |
Potion of Light |
allows you to be able to see and move normally in a Room of Darkness |
Potion of Lightness |
if you have used all of your Spells of Lightness you may have them returned |
Potion of Lightning |
allows you to lay a Ride The Lightning Trap on any unoccupied square |
Potion of Limbo |
allows you to limbo under any 1 table |
Potion of Lionheartedness |
allows you to attack with 2 extra combat die if you can roll 2 skulls on 2 combat dice in a single attempt |
Potion of Living |
you will be imune to the next Death Trap to hit you |
Potion of Love |
causes any 1 monster to fall in love with you and act as your henchman from now on (note: he will still defend with black shields) |
Potion of Loyalty |
allows you to pay a henchman only 8 Gold Coins instead of 10 Gold Coins at the end of a quest |
Potion of Lubrication |
places a Grease Trap on any square that you have previously occupied |
Potion of Luck |
the next monster that you attack will defend with 1/2 normal dice |
Potion of Luckiness |
roll 1 combat die: Black shield: no effect White shield: increase your Body by 1 Skull: remove 1 Body Point from any 1 monster in your line of sight |
Potion of Lustiness |
increases your Body by 6 |
Potion of Magical Ability |
allows any 1 henchman to use 1 spell which you may choose from the spell card deck |
Potion of Magical Adroitness |
allows you to cast 3 spells instead of 1 |
Potion of Magical Capability |
allows the Barbarian to cast spells |
Potion of Magical Dexterity |
allows any 1 Knight to cast spells (may only be used by Knights) |
Potion of Magical Pertinence |
allows you to cast 4 spells instead of 1 |
Potion of Magical Proficiency |
allows the Dwarf to cast spells |
Potion of Maintenance |
allows you to defend with 1 extra combat die if you can roll a 3 on a movement die in a single attempt |
Potion of Malediction |
allows you to curse any 1 Goblin, who will no longer be able to attack or defend |
Potion of Malignant Endocarditis |
gives any 1 C Grade monster a malignant endocarditis causing him/her to die of a heart attack in 5 turns time |
Potion of Manoeuvrability |
allows you to attack diagonally permanently |
Potion of Marmalisation |
automatically kills any 1 Wandering Monster |
Potion of Martyrdom |
allows any 1 character to kill him/herself resulting in any other characters completing the quest automatically |
Potion of Marvel |
from now on you will automatically go first in a Room of Marvelousness |
Potion of Masculinity |
allows you to change any 1 female monster/henchman into a male |
Potion of Masochism |
increases your Jape by 1 for the next body point you lose |
Potion of Massacre |
automatically kills all of the C Grade monsters in any 1 corridor |
Potion of Materialism |
increases your mind by 1 for every 5 pieces of equipment that you own |
Potion of Meanness |
allows you to upset any 1 C Grade monster such that he/she will go away (remove from board) if you also use a a Potion of Depression |
Potion of Megalomania |
allows you to control all characters/ monsters on the board for 1 turn |
Potion of Mental Omnipotence |
gives you infinite Mind Points for 1 turn |
Potion of Mentality |
causes any 1 henchman to be unable to lose a mind point from now on |
Potion of Metabolism |
you will be imune to the next Circulatory Trap to hit you |
Potion of Metamorphosis |
allows you to change any 1 Grimlock into an Owbear |
Potion of Mettle |
increases the Body of any one monster under your control by 1 |
Potion of Mettlesomeness |
increases your Body by 3 (may only be used by Knights) |
Potion of Microminiaturization |
microminiaturizes any 1 monster’s weapon reducing their attack and defence by 1 each |
Potion of Might |
increases your Defence by 1 permanently |
Potion of Mightiness |
increases your Defence by 1 permanently (may only be used by Knights) |
Potion of Mind |
restores up to 4 lost Mind Points |
Potion of Misogyny |
automatically kills any 1 female C Grade monster |
Potion of Mist |
you will be immune to the effects of the Death Mist if you can roll a 4 on a movement die |
Potion of Modification |
use on any ogre, he must roll 1 movement die and will now have as many body points as rolled |
Potion of Monarchy |
you will be imune to the next King Nothing Trap to hit you |
Potion of Morale |
increases the Jape of all of your henchmen by 1 |
Potion of Motherhood |
causes any 1 female monster to miss 5 turns while she gives birth |
Potion of Movement |
allows you to still roll 2 movement dice even if you are wearing the Plate Armour |
Potion of Multiplication |
increase the number of any potion(s) that you have by 1 |
Potion of Mummification |
changes any 1 undead monster into a Mummy |
Potion of Murder |
automatically kills any 1 Ogre Warrior |
Potion of Muscle |
allows you to attack with 5 extra combat dice for 2 consecutive turns |
Potion of Mutilation |
automatically kills any 1 Goblin |
Potion of Napalm Ejaculation |
allows you to use 1 turn to ejaculate enough napalm to fuel a Flame Thrower for 4 turns |
Potion of Naughtiness |
allows you to attack with 3 extra for 1 turn if you can roll a 2 or a 4 on a movement die |
Potion of Near Certainty |
increases your attack by 1 for 1 turn if you can roll 1 skull on 80 combat die on a single attempt |
Potion of Necrophilia |
allows you to have sex with any one monster that you have just killed, taking 1 turn and increasing your Jape by 1 |
Potion of Necrotocism |
you will be immune to the next Empatological Necrotocism Trap to hit you |
Potion of Neurectomy |
removes any 1 B/C Grade monsters nervous system, reducing their Movement, Defence and Attack to 0 |
Potion of Nihilism |
causes all the C Grade monsters in a room to become equal (pick a monster card) |
Potion of Nimbleness |
allows you to move diagonally from now on (may also be used by henchmen) |
Potion of Ninjitsu |
allows you to attack with 1 extra combat die whilst attacking with an oriental weapon |
Potion of Nirvana |
allows all of the adventurers/ henchmen in a room to combine all of their Move, Attack, Defence, Body, Mind, etc. and channel them through you for 1 turn |
Potion of Nobility |
removes up to 3 gained Evil Points |
Potion of No Name |
allows you to choose any 1 potion, beginning with the letter H, that you wish |
Potion of No Name II |
causes any 2 adjacent C Grade monsters to attack each other |
Potion of No Name III |
allows you to pick 1 equipment card for every room you enter henceforth |
Potion of No Name IV |
allows you to choose any 1 square which may no longer be stepped on by monsters |
Potion of No Name V |
allows you to choose any 1 square which may no longer be stepped on by anyone |
Potion of No Name VI |
causes 2 Scouts to appear adjacent to you: when 1 dies another 2 will take his/her place, until there are no more Scouts |
Potion of No Name VII |
causes 2 Henchmen to appear adjacent to you: when 1 dies another 2 will take his/her place, until there are no more Henchmen |
Potion of No Name VIII |
allows you to attack any 1 monster twice for 2 consecutive turns |
Potion of No Name IX |
allows you to attack twice per turn |
Potion of No Name X |
removes 1 Body Point from every monster in your line of sight |
Potion of No Name XI |
attacks every monster in your line of sight with 4 combat dice |
Potion of No Name XII |
removes any 1 door from the board |
Potion of No Name XIII |
removes 1 spell from any 1 Monster or Adventurer |
Potion of No Name XIV |
halves the Mind of any 1 monster |
Potion of No Name XV |
automatically kills any 1 C, B or BB Grade monster |
Potion of No Name XVI |
removes any 1 Teleport Trap from the board |
Potion of Normalness |
removes the spells of any 1 Wizard |
Potion of Nourishment |
automatically doubles the number of Body Points restored by any 1 piece of food |
Potion of Noyade |
allows you to throw any 1 adjacent monster into any 1 water pit that is adjacent to both of you causing him/her to drown automatically |
Potion of Nuisance |
automatically kills any 2 Ogres |
Potion of Nullification |
reduces 1 of the statistics of any 1 Skeleton to 0 |
Potion of Obstruction |
you will be immune to the next Violation Trap to hit you |
Potion of Occising |
automatically kills any 1 Goblin, Chaos Warrior, Orc Shamen or Ogre Warrior |
Potion of Offence |
allows you to attack with 1 extra combat die for 4 consecutive turns |
Potion of Onset |
allows you to attack with 1 extra combat die for 6 consecutive turns |
Potion of Onslaught |
you will be immune to the next Onslaught trap to hit you |
Potion of Open Mindedness |
allows you to defend with 1 extra combat die against Ghosts permanently |
Potion of Opening |
automatically opens any 1 hidden trapdoor in any 1 room or corridor |
Potion of Oppugnation |
allows any 1 henchman to defend with one extra combat die for 2 consecutive turns |
Potion of Organless Devastation |
roll one movement die to see which organ is removed: 1. Appendix - no effect 2. Pancreas - he/she be unable to digest, and therfore, gain any benefit from every other piece of food eaten 3. Stomach - he/she be unable to digest, and therfore, gain any benefit from any food eaten and miss 1 turn due to pain 4. Lungs - he/she will be unable to breath and die in 3 turn’s time 5. Heart - he/she will die in 1 turn’s time and only be able to attack and defend with 1/4 normal dice until then 6. Brain - die |
Potion of Owen |
allows you to move 1 more square than rolled permanently |
Potion of Oxygen |
you will be imune to the next Oscillatory Trap to hit you |
Potion of Pacification |
calms any 1 Orc Beserker to regain normal behaviour |
Potion of Paddy Fields |
allows you to seed a magical paddy field in any 1 room, which, after 1 turn, will restore 1 lost Body Point and 1 lost Mind Point for everyone in the room that turn |
Potion of Pain |
removes a Body Point from anyone on the board if you can roll a black shield on 1 combat die |
Potion of Passercide |
allows you to automatically kill any pigeons that you come across |
Potion of Pathetic Fallacy |
the next time you lose a Body Point, a thunderstorm will appear in the room or corridor in which you are standing, extinguishing any fire, magical or otherwise, present |
Potion of Perfection |
your next attack will contain the maximum number of skulls |
Potion of Performance |
allows you to put on a concert for your and other characters parties; you, and the rest of the band, must first hold the four instruments: The Rhythm Guitar, The Lead Guitar, The Bass Guitar and the Drums; you, and the rest of the band, must also hold the relevant potions to allow you to play them; you must find a room containing a table - every member of the band, which can be made up of any Character, Henchman or Knight must climb onto the table to begin the concert which lasts for 1 turn; the morale every Character, Henchman or Knight in the room will then be increased such that they may attack twice in every turn for their next 4 attacks and 1 lost Mind Point will be restored each |
Potion of Perishing |
automatically kills any 1 Cymerion Ogre |
Potion of Permissibility |
allows a character other than the Wizard to use the Bracers |
Potion of Photosynthesis |
allows you to photosynthesise for 1 turn in which you are affected by a Circulatory Trap meaning that it will have no effect |
Potion of Phthiozoics |
automatically kills any birds that attack you as part of a trap |
Potion of Pinkness |
increases your Body by 2 if you can pot the pink off the spot from the D |
Potion of Piscatoriality |
automatically kills any 1 Ork |
Potion of Pit Traps |
allows you to lay a Pit Trap on any 1 unoccupied square |
Potion of Placebo |
forces any 1 monster to tell you which and how many monsters are in any 1 adjoining room |
Potion of Plague |
you will be immune to the next Plague Trap to hit you |
Potion of Pleasantness |
causes a rug to appear on the floor of any 1 4*4 room |
Potion of Pointlessness |
causes any 1 gargoyle to stay as a gargoyle, unless he changes into another monster, until he is killed |
Potion of Potency |
increases any 1 henchman’s attack by 1 permanently |
Potion of Power |
increases your Attack by 1 permanently |
Potion of Powerfulness |
increases your Attack by 1 permanently (may only be used by Knights) |
Potion of Pragmatism |
allows you to move any 1 C Grade monster for 1 turn |
Potion of Preservation |
allows you to defend with 1 extra combat die if you can roll a 2 on a movement die in a single attempt |
Potion of Procurement |
allows you to buy Borin’s Armour for 400 Gold Coins |
Potion of Prognostication |
if you have Future Sight you may use it twice |
Potion of Prophylacticity |
increases your Body by 5 |
Potion of Propogation |
you will be immune to the next Inpropogation Trap to hit you |
Potion of Protection |
if you have used all of your Spells of Protection you may have them returned |
Potion of Psyche |
restores up to 2 lost Soul Points |
Potion of Pugilism |
increases your attack by 1 permanently as long as you do not carry any equipment |
Potion of Pulverization |
allows you to attack with 2 extra combat dice if you can roll a 1 on a movement die in a single attempt |
Potion of Purchase |
allows any 1 henchman to be able to buy any 1 piece of equipment |
Potion of Purgation |
restores your soul to 5 |
Potion of Purification |
automatically kills any 2 undead monsters providing you hold the Silver Crucifix |
Potion of Purulence |
you will be immune to the next Ruptured In Purulence Trap to hit you |
Potion of Quality |
allows you to replace all of your henchmen with Crossbowmen and/or Swordsmen |
Potion of Quantity |
allows you to replace all of your henchmen with 1 1/2* the original number in Halberdiers and Scouts only |
Potion of Query |
rewards you with a Potion of Healing if you can answer a question |
Potion of Questioning |
rewards you with 1 extra Body Point if you can answer a question |
Potion of Quickness |
allows you to move 2 more squares than rolled for 1 turn |
Potion of Quintessence |
restores up to 5 lost Soul Points |
Potion of Quizzing |
rewards you with 125 Gold Coins if you can answer a question |
Potion of Racing |
allows you to move with 3 combat dice permanently |
Potion of Rage |
roll 1 movement die; add that number to your attack for 1 turn |
Potion of Rancour |
you will become blind with rage, you may attack with 3 extra for 1 turn, but first you must roll 1 movement die, on the roll of 5 or 6 you fumble and miss your attack |
Potion of Random Diseases |
infects any 2 monsters with a disease, see Room of Disease for effects |
Potion of Rapidity |
allows you to move 3 more squares than rolled for 1 turn |
Potion of Ravaging |
automatically kills any 1 Haunter |
Potion of Reconciliation |
restores up to 5 lost Body Points |
Potion of Redness |
increases your Attack by 20 if you can pot all the reds (in their usual triangular formation) from the D |
Potion of Reduction |
reduces the Body Points of any 1 Goblin with 2 Body Points by 1 |
Potion of Reds |
increases your Body by 4, your Mind by 3, your Soul by 1 and reduces your Evil by 1 if you can pot all 10 reds in sequence, without missing (their usual triangular postion) from the D |
Potion of Regicide |
automatically kills any 1 Ogre Lord |
Potion of Reincarnation |
when 1 henchman dies he may be automatically replaced with another randomly selected henchman from the henchmen card pile |
Potion of Religion |
if you have a prayer, you may use it thrice |
Potion of Remedy |
restores up to 2 lost Body Points |
Potion of Remorselessness |
increases your attack by 3 permanently |
Potion of Remote Possibility |
increases your attack by 1 if you can roll a 6 on a movement die followed by 8 skulls from 8 combat dice and then pick a Zombie from the monster card pack in a single attempt |
Potion of Remote Viewing |
reveals the contents of all the corridors on the board |
Potion of Removal |
allows you to remove any 1 Treasure Chest from the board |
Potion of Removalation |
allows you to remove any 1 piece of furniture from the board |
Potion of Resistance |
allows you to defend with 1 extra combat die if you can roll a 4 on a movement die in a single attempt |
Potion of Resisting |
immunizes you from the effects of The Ultimate Nullifier |
Potion of Rest |
restores 3 lost Body Points or 2 lost Mind Points or 4 lost Soul Points or removes 5 gained Evil Points |
Potion of Restfulness |
as Sleep except that the afflicted must roll an odd number |
Potion of Restoration |
restores up to 3 lost Body Points |
Potion of Resurrection |
restores any one Henchman or Knight who has been killed that turn to life; he/she will continue on the square on which he/she died as if starting anew |
Potion of Retrieval |
allows you to go to the square to which you threw a piece of equipment and retrieve it |
Potion of Reversibility |
allows you to reverse the direction of teleportation of any 1 Teleport Trap for 1 turn |
Potion of Riches |
allows you to pick 2 treasure cards when searching for treasure for 1 turn |
Potion of Righteousness |
removes up to 5 gained Evil Points |
Potion of Risky Weakness |
roll 1 movement die for the effect: 1. you die 2. no effect 3. kills any 1 undead monster on the board, of your choice 4. reduces any 1 A Grade monster’s movement by 10 5. reduces any 1 BB Grade monster’s body by 4 6. kills any 1 Orc |
Potion of Robustness |
increases your defence by 2 for 1 turn (may also be used by henchmen) |
Potion of Rock |
if you have Wall Of Stone you may use it twice |
Potion of Rushing |
allows you to move one extra space for 1 turn |
Potion of Ruthlessness |
reduces any 1 C Grade monster’s Body by the amount rolled on 1 movement die |
Potion of Sacrifice |
allows you to sacrifice any 1 henchman, by forcing him to attack himself until dead; you will then by granted 1 extra Mind point, 2 extra Body Points, 1 extra Soul Point and 1 fewer Evil Points |
Potion of Sadism |
increases your Jape by 1 for the next monster you kill |
Potion of Sadonymphomania |
increases your Jape by 2 if you kill 3 monsters in your next 3 attacks |
Potion of Sagacity |
restores up to 6 lost Mind Points |
Potion of Salubrity |
increases any 1 henchman’s body by 1 |
Potion of Sanguinary |
automatically kills any 1 Skeleton Lord |
Potion of Sanguinolence |
automatically kills any 1 Skeleton Archer |
Potion of Sanitarium |
use on any 1 room while you are in it any monsters must leave without attacking as soon as possible and no more monsters may enter until you leave the room and the effects wear off |
Potion of Sanity |
increases your mind by 1 |
Potion of Sapience |
increases your mind by 1 for 1 turn |
Potion of Savagery |
allows you to attack with 1 extra combat die if you can roll a 3 on a movement die in a single attempt |
Potion of Schizophrenia |
gives any 1 C Grade monster schizophrenia allowing him/her to be controlled by you and Morcar alternately |
Potion of Scrutiny |
rewards you with 1 extra Soul Point if you can answer a question |
Potion of Sebaceousness |
doubles the fat of any 1 Ogre meaning that he/she will move half normal |
Potion of Segmentation |
allows you to attack with one extra combat die against monsters with a greater attack than defence and defend with one extra combat die against monsters with a greater defence than attack and defend for 5 consecutive turns |
Potion of Self-preservation |
allows you to defend with 1 extra combat die for 3 consecutive turns |
Potion of Sepultura |
allows you to remove any 1 Grave including its Ghost if it has one |
Potion of Serenity |
causes every figure in the room or corridor in which you are standing to be unable to attack for 1 turn |
Potion of Sex |
doubles the positive effects of any potions involving sexual gratification permanently |
Potion of Sexuality |
automatically changes the sex of any 1 monster/henchman |
Potion of Sharpness |
automatically sharpens any 1 Halderbier’s halberd, increasing his attack by 1 permanently |
Potion of Shelter |
allows you to defend with 1 extra combat die if you can roll a 2 on a movement die in a single attempt |
Potion of Shooting Hatred |
allows you to attack and move with double normal against any 1 monster |
Potion of Short-sightedness |
any 1 monster attacking with a crossbow over a distance of 3 or more squares will have to attack with 1 less combat die than normal |
Potion of Shrewdness |
restores up to 3 lost Mind Points |
Potion of Sikhism |
increase your mind by 1 while you are wearing the Turban |
Potion of Singularity |
you will be imune to the next Binomial Trap to hit you |
Potion of Skill |
allows you to use the Battle Axe and the Shield simultaneously |
Potion of Skillfulness |
allows you to use the Tuck |
Potion of Slaughter |
automatically kills any 1 Ogre Champion |
Potion of Slavery |
allows you to force any 1 henchman to come with you and stay with you without paying him |
Potion of Slaying |
automatically kills any 1 Mummy |
Potion of Slowness |
reduces any 1 Ogres movement by 1/2 |
Potion of Snooker |
allows you to complete the Quest automatically if you can beat me in a frame of snooker |
Potion of Sobriety |
you will be immune to the adverse effects of the next alcohol that you drink |
Potion of Socialization |
nullifies the effects of a Room of Ostracision |
Potion of So-it’s-your-choice |
allows you to choose 1 spell from the Detection, Protection, Fire and Air spells which you may keep |
Potion of Solidarity |
increases your attack by 1 permanently but means you are unable to use Pass Through Rock |
Potion of Soul |
restores up to 4 lost Soul Points |
Potion of Soulfly |
increases you Soul by 10 |
Potion of Space Crusade |
allows you to change all the C, B, and BB monsters in 1 room into monsters from Space Crusade; roll 1 movement die: 1 - 1 Android 2 - 1 Chaos Commander 3 - 2 Genestealers 4 - 3 Gretchins and 2 Orks 5 - 1 Chaos Commander and 3 Chaos Marines 6 - 1 Dreadnought |
Potion of Speediness |
allows you to move 6 more squares than rolled for 1 turn |
Potion of Spiflication |
automatically kills any 1 Necromancer |
Potion of Spirit |
automatically changes any 1 undead monster into a living C Grade monster selected randomly from the monster card pack |
Potion of Stability |
forces any 1 C Grade shape changer to remain as the monster that he/she currently is until he/she dies |
Potion of Stamina |
increases you Body by 5 (may only be used by Knights) |
Potion of Steel |
restores up to 6 lost Body Points (may only be used by Knights) |
Potion of Stipulation |
allows you to exchange any piece(s) of equipment for other(s) of equal value once |
Potion of Stone |
allows you to create a magical Wall Of Stone across 2 squares (Defend 6, Body 1) |
Potion of Stoppability |
allows you to place any 1 trap on any 1 square |
Potion of Strengthening |
allows you to attack with 2 extra combat dice for 1 turn (may only be used by henchmen) |
Potion of Stupidity |
reduces any 1 monsters mind by 1 |
Potion of Sturdiness |
restores up to 4 lost Body Points (may only be used by Knights) |
Potion of Substance |
restores up to 3 lost Soul Points |
Potion of Substitution |
allows you to swap the places of any 2 C Grade monsters on the board |
Potion of Suffocation |
automatically kills any 1 Owbear |
Potion of Suicidal Mania |
causes any 1 C Grade monster to attack him/herself for 1 turn |
Potion of Summoning |
summons a Genie that will either attack any figure on the board with 3 or reveal the contents of any 1 corridor |
Potion of Superdwarven Strength |
increases your attack by 10 permanently (may only be used by Dwarf) |
Potion of Superelven Strength |
increases your attack by 10 permanently (may only be used by Elf) |
Potion of Superheroicness |
allows you to attack any 1 C Grade monster 100 times |
Potion of Superhuman Strength |
increases your attack by 10 permanently (may only be used by Humans) |
Potion of Sustainability |
allows you to attack 3 times in a single turn |
Potion of Swiftness |
allows you to move 5 more squares than rolled for 1 turn |
Potion of Swimming Ability |
allows you to swim across any water that is blocking your path |
Potion of Swordsmanship |
allows you to attack with 1 extra permanently providing you are attacking with a sword |
Potion of Synergy |
allows you to combine any 2 Swordsmen/Crossbowmen or three Scouts/Halberdiers to form a Knight which will appear on a square of your choice, adjacent to you |
Potion of Synthesis |
allows you to meld any 2 monsters, of the same type, together to form a single monster, of that type, who will appear half way between them: you may choose between the two middle squares if there is an even number between them |
Potion of Taxidermy |
allows you to stuff any 1 dead henchman; he will be left stationary on the square on which he was killed, if he is blocking the path of any monster(s) they must stop to dispatch him, he will be removed if any skulls are scored against him |
Potion of Teleportation |
automatically teleports you to the nearest end destination square of a Teleport Trap |
Potion of Tempest |
see Tempest |
Potion of Temporary Trap Replacement |
denies any 1 Trapster from activating any more traps |
Potion of Tenacity |
allows you to defend with 1 extra combat die for 3 consecutive turns |
Potion of Termination |
automatically kills any 1 Skeleton |
Potion of Testamentary |
allows you to retrieve anything held by any 1 henchman after his death by going to the square on which he was killed |
Potion of Thawing Ability |
automatically melts any 1 Wall Of Ice |
Potion of Thriftiness |
allows you to buy any 1 piece of equipment with up to 10% Fool’s Gold |
Potion of Throttling |
automatically kills any 1 Gretchin |
Potion of Thuggery |
removes 2 Body Points from any monster in your line of sight if you can roll a white shield on 1 combat die |
Potion of Tiredness |
if you have Sleep you may use it twice |
Potion of Tonicity |
restores up to 5 lost Body Points (may only be used by Knights) |
Potion of Torque |
allows you to pull any one adjacent C Grade monster into an adjacent (including diagonally) pit of darkness |
Potion of Torture |
allows you to put any 1 monster in the same room as you and a rack torturing him/her for 3 turns eventually killing him/her (you will be unable to do anything else while torturing the monster) |
Potion of Toughness |
restores up to 4 lost Body Points (may only be used by henchmen) |
Potion of Transference |
allows you to move any 1 piece of furniture to any unoccupied square(s) |
Potion of Transfiguration |
allows you to change any 1 Mummy into a Fimir |
Potion of Transformation |
allows you to change any 1 Skeleton into a Goblin |
Potion of Transmutation |
allows you to change any 1 Ogre Chieftain into an Ogre Warrior |
Potion of Transposition |
transposes any 1 B/C Grade monster to any other square, in the same room or corridor, of your choice |
Potion of Transubstantiation |
allows you to change any 1 Storm Master into a Necromancer (his/her statistics will stay the same) |
Potion of Treasure |
allows you to pick 3 treasure cards when searching for treasure for 1 turn |
Potion of Trepidation |
use on any 1 Skaven, who will be too overcome with trepidation to attack or cast spells that turn |
Potion of Triviality |
increases your Jape by 2 |
Potion of Trucidation |
automatically kills any 1 Grimlock |
Potion of Tyrannicide |
allows you to kill Morcar meaning that you will never need to venture into his dungeon again |
Potion of Ubiety |
automatically reveals the contents of a whole quest |
Potion of Ug |
confuses any adjacent figure to give you one of their potions, of your choice |
Potion of Ulrich |
allows you to play The Drums (may also be used by Henchman and Knights) |
Potion of Unajanus |
closes any 1 open door |
Potion of Undauntedness |
allows you to attack with 2 extra combat dice if you can roll 4 skulls on 4 combat dice in a single attempt |
Potion of Underestimation |
the next time you enter a room containing monsters as part of a party, only 1 of the monsters present will attack on Morcar’s turn |
Potion of Unheaviness |
allows you to move normally whilst wearing the Plate Armour |
Potion of Uniformity |
changes all your henchmen into the same kind of henchman of your choice, providing you already have at least 1 of that kind already |
Potion of Unintelligence |
reduces any 1 monster’s Mind by 2 |
Potion of Unobstructedness |
automatically opens any 1 Portcullis |
Potion of Unravelment |
causes any 1 Mummy to unravel and disappear |
Potion of Unrestrictedness |
automatically opens any 1 Stone Doorway |
Potion of Uropygia |
if a Vai Toma No Cu Trap and a Pigeon and/or Eagle Trap go off together against you, then the Vai Toma No Cu Trap will only affect the birds, killing them automatically |
Potion of Usability |
allows any 1 henchman to use any potions or equipment permanently |
Potion of Vaginitis |
causes any 1 female monster to be infected with vaginitis causing her to lose 1 Body Point |
Potion of Valour |
allows you to attack with 2 extra combat dice if you can roll 3 skulls on 3 combat dice in a single attempt |
Potion of Vanquishment |
automatically kills any 1 monster with any attack |
Potion of Vehemence |
increases your attack by 1 for 1 turn |
Potion of Velo |
allows you to sell any bicycle you come across for 280 Gold Coins |
Potion of Velocity |
allows you to move, attack and then move again for 1 turn |
Potion of Vermin Extermination |
automatically removes all Skaven from any 1 room or corridor |
Potion of Vexation |
use on any 1 monster; if he/she later attacks without causing at least 1 Body Point of damage he/she will be too vexed to attack on his/her next turn |
Potion of Violence |
automatically kills any 1 Inquisitator |
Potion of Vindication |
allows you to defend with 1 extra combat die for 2 consecutive turns |
Potion of Virginity |
you will permanently be immune to the effects of Herpes |
Potion of Virtue |
removes up to 5 gained Evil Points |
Potion of Vitality |
restores up to 2 lost Body Points (may only be used by Knights) |
Potion of Vividity |
allows you to see through any 1 wall in a straight line into only 1 adjoining room/corridor |
Potion of Vivification |
increases you Body by 6 (may only be used by Knights) |
Potion of Voluptuousness |
causes any 1 Chaos Warrior to become instantly attracted to you and leap to your defence when you are next attacked |
Potion of Wacky Friendships |
allows you to control any 1 undead monster permanently |
Potion of Warmth |
you will be immune to the effects of the next Room Of Ice that you enter |
Potion of Wealth |
allows you to pick 4 treasure cards when searching for treasure for 1 turn |
Potion of Wheels |
allows you to climb inside a treasure chest for 3 consecutive turns; you may attack with 2 combat dice but may not be harmed; you may move as many squares as you wish and will lose a turn getting out |
Potion of Wisdom |
increases your mind by 1 |
Potion of Witchery |
changes any piece of equipment into silver worth 50 gold coins |
Potion of Wiz |
allows you to attack with a movement dice (each number counting as that many skulls) instead of the same number of combat dice for 1 turn |
Potion of Wizardry |
allows you to cast as many spells as you wish in 1 turn (may only be used by Wizard) |
Potion of Wrath |
if you have Fire Of Wrath you may use it twice |
Potion of Xajhzkq |
allows you to acquire either the Infinity Gauntlet or 100 Gold Coins |
Potion of Xenophobia |
allows you to attack with 1 extra against any C Grade monster of your choice permanently |
Potion of Xesturgy |
allows you to polish the floor of any 1 room or corridor causing the next figure to step on it to slip over and have to stop (the effects last for 1 turn) |
Potion of Xylophagousness |
allows you to take a bite out of any 1 piece of wooden furniture restoring 1 lost Body Point |
Potion of Xylotomousness |
allows you to force open any 1 piece of wooden furniture that is locked |
Potion of Yare |
use on any 1 henchman; you will not have to roll a die at the end of a quest to see if he leaves you if he has been paid in Fool’s Gold |
Potion of Yearning |
if you buy a piece of equipment in your next 3 turns increase your mind by 1 |
Potion of Yellowness |
increases your Mind by 1 if you can pot the yellow off the spot from the D |
Potion of Yeomanry |
allows you to hire up to 5 henchmen for free providing they receive an equal share of any gold that you have acquired at the end of that quest |
Potion of Yew |
allows you to plant a yew tree on any 1 square; it takes 2 turns to grow, whereupon it will act as a blockage; it defends with 8 combat dice and has 3 Body Points |
Potion of Yubinkuyoku |
allows you, a Henchman or Knight to post any 1 piece of equipment or potion into the wall to be received by any other member of your party (including other characters) on your next turn |
Potion of Zap |
allows you to attack with 69 extra combat dice for 1 turn |
Potion of Zappiness |
allows you to move 1 more squares than rolled for 1 turn (may only be used by henchmen) |
Potion of Zealotry |
use on any 1 henchman; he will stay with you until he dies without payment (apart from initial fee) |
Potion of Zemo |
no effect |
Potion of Zenana |
use on any 1 room; from now on it will only be allowed to contain females, any males already in the room must leave as soon as possible |
Potion of Zephyr |
if you have Swift Wind, you may use it twice |
Potion of Zinc |
you may automatically teleport to whichever other square you wish, in a Room of Geography, where the statistics are based on zinc production |
Potion of Zizz |
as Sleep except that the afflicted must roll a 4 |
Potion of Zombification |
changes any 1 undead monster into a Zombie |
Potion of Zoolala |
works on any 1 non A Grade monster; roll 1 combat die: Skull - monster loses 5 Body Points White Shield - roll again Black Shield - monster may attack thrice on his/her next turn |
Potion of Zoophilia |
causes any 1 mounted monster to stop to have sex with his/her steed causing him/her to miss 1 turn |
Potion of Zymosis |
allows you to pass on any disease acquired in that turn to any 1 adjacent figure immediately with no effect on you |
Appendix (i)
Potion N |
roll a movement die: this is the number of potions that you will receive, for each one roll another movement die, if it is an even number then that potion is a Potion x (see Potion x), an uneven number is a Potion y (see Potion y), repeat this process for each of the potions you will receive |
Potion X |
roll 1 movement die, you will receive a different potion depending on the number that you have rolled: 1 Holy Water 2 Heroic Brew 3 Potion of Strength 4 Potion of Magical Aptitude 5 Potion of Speed 6 Potion of Healing |
Potion XXX |
you may choose any 3 potions that begin with the letter X (multiples of the same potion are not permitted) |
Potion Y |
roll 1 movement die, you will receive a different potion depending on the number that you have rolled: 1 Potion of Insurance 2 Potion of Edibility 3 Potion of Sexuality 4 Potion of Indifference 5 Potion of Barbarity 6 Potion of Haphazardness |
Potion Z |
Potion Z will act as any potion beginning with the letter z of your choice |
Appendix (ii)
The following potions may be used by the Evil Wizard player at any time. He/she will be designated a predetermined quantity of each prior to the inauguration of the quest:
Potion of Attack |
allows any 1 monster to attack with 2 extra for 1 turn |
Potion of Blinding Sleet |
see Blinding Sleet |
Potion of Body |
increases any 1 monster’s body by 2 |
Potion of Defence |
allows any 1 monster to defend with 2 extra for 1 turn |
Potion of Dispelling |
allows the Evil Wizard to remove any 1 spell from any 1 character of his/her choice |
Potion of Evil |
allows any 1 green monster to attack your evil with 1 extra combat die for 1 turn |
Potion of Flight |
gives any 1 Gargoyle the power of flight, he/she will be able to fly over anything (except walls) as far as his/her movement will allow |
Potion of Mental Prowess |
increases any 1 Chaos Sorcerer’s mind by 1 for 1 turn |
Potion of Multitude |
doubles the number of any 1 type of C Grade monster in any 1 room (space permitting) |
Potion of Powerfulness |
allows any 1 A Grade monster to attack with 3 extra combat dice for 1 turn |
Potion of Rust |
see Rust |
Potion of Total Corrosive Obliteration |
Destroys any one piece of equipment, such that it will be unusable until all current adventurers are dead |
Potion of Unholiness |
allows any 1 undead monster to attack soul with 1 extra combat die for 1 turn |