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Filling in the Plot |
Quest Design |
In the previous article in this series, we talked about some resources to help the quest designer come up with plots. In this article, we are going to discuss ways to fill out that plot and make it ready for your quest. In the first article, I picked out a plot from the Net Book Of Plots, 'Map of the Magician's Lair'. Here is a copy of the plot that I chose:
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The plot is pretty bare, so now we have to fill it out. First, let's come up with a goal for the quest. Quests should have a goal for the Heroes, some reason to entice them to risk their lives. There are many different goals that can be used when writing quests. Here are a few examples:
Next, we need to come up with a "finish" for the quest pack. What do the Heroes have to accomplish to successfully end the quest? This can be a fight with a special monster or group of monsters, solving a particular puzzle, or finding a special item. For the finish of my quest I am going to put two special monsters that both must be killed. Again, for my quest pack, I am going to look to the plot. It suggests that the Magic User may still be alive, and there may be a Demon in the abandoned lair. I am going to use both. The Magic User is a Necromancer, who summoned the Demon in a ritual. The Demon killed the Necromancer, who with his last breath uttered a spell. This spell brought the Necromancer back to life as a powerful Wight. The Wight and the Demon are both trapped in the Magician's Lair by the Necromancer's magic, and are battling for control of the lair. On the map found by the Heroes there is a room noted as 'treasure room'. To reach this room both monsters must be killed. Finally, you need to decide how many quests you want your quest pack to be. The number of levels can help determine where you want your boss monster(s) to be. I am going to make my quest pack contain three quests. The third level is going to contain both the Wight and the Demon. After finishing the items above, you should be able to write the 'Introduction' to the quest. The Introduction contains the basic story, to let the players know what is going on in the quest and what their Heroes are expected to do. Here is the Introduction to my quest:
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Next time: Designing the quest levels.
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