|
Issue #4: April 21, 1999 |
Archives |
IN THIS ISSUEWELCOMENEWS
QUEST and ATTACHMENTS
FEATURE
GAMEMASTER HINTS
IN THE STORES
NEW MONSTERS
WELCOME!The Alchemist's Bench is a completely free e-mail based newsletter that exists to provide information, ideas and interesting new gaming material for Milton Bradley's terrific yet out-of-print HeroQuest boardgame. Also, feel free to visit our website for back issues of this newsletter and assorted other goodies. It's small but growing fast, and, like this newsletter, it's free! The URL is http://www.heroscribe.org/thealchemistsbench/ A WORD FOR SUBSCRIBERS WHO RECEIVE OUR ATTACHMENTS NEWSKarnov has moved his site. Red Dragon ( http://members.fortunecity.com/ozgurhan/games.htm ) have added several new room overlays and a new link to their site. Work continues on the quests in the campaign pack they're developing.
QUEST and ATTACHMENTSCAVE TILES
The first quest pack that I ever wrote was called Chaos Wars. I was fairly pleased with the quests except for one thing. The first quest took place in a cave. I created a map for the cave using the regular HeroQuest board. As versatile as the HeroQuest board is, I just couldn't get it to work the way I wanted it to for this quest. There were several problems with the cave system I created using the HeroQuest board. In a cave, if you have never been in an area before or don't have a map, you don't know what is up ahead. On the regular board, though, you can guess what is up ahead - there could be a room there or there, the passage must turn left at the end, and so on. I wanted to simulate more of the feel of exploration than I could get with the regular board. The second problem I had with the regular board was darkness. I wanted the Heroes to have to carry a light source. When in a cave, your light illuminates only a little bit in front of you and a little bit behind you. I wanted to be able to place the passages and rooms on the board as the Heroes got to them to simulate this, instead of having the entire board laid out in front of the players. QuestGnome and I have been talking about releasing some tiles to alleviate these problems. After much discussion about the design, I went to Ron Shirtz for the artwork. He came up with the tiles that are included with this issue. I hope you enjoy them. With the tiles I am releasing the first part of my Chaos Wars quest pack, oddly enough entitled Chaos Wars. I hope to release more quest packs using the Cave Tiles in future issues of the Alchemist's Bench, along with the rest of the Chaos Wars quests. For those of you who receive versions of this newsletter that don't include attachments, the quest can be downloaded from http://www.yeoldeinn.com/downloads/quests/agin-chaos-war.zip Cave Rooms 1 - 5:
The tile art is Copyright 1999 by Ron Shirtz and Dewayne Agin, permission granted to print for personal use only. Please take note of the restrictions described in the enclosed "Read Me" file.
FEATUREQUESTING FOR COLLECTIBLES ONLINE by Dewayne Agin
GAMEMASTER HINTSINCORPORATING OTHER GAMES' COMPONENTS By Lou Harland
IN THE STORESby QuestGnome
NEW MONSTERSby Dewayne Agin
End of Issue 4 See you next time!
|
If you'd like, view our guestbook. Original materials on this site are copyright © 1998, 1999, 2000 by their respective creators. Nothing on this site is intended as a challenge to the rights of the Milton Bradley Corporation in regard to their HeroQuest product. |