Tables for Random Solo Adventures in
HeroQuest
To start, first map out the layout of the Quest, which rooms are accessible and where doors (both normal and secret) and furniture are placed. Then roll on Tables A and B to determine the Setting and Plot.
A. Setting |
|
D6 |
Result |
1 |
Caves |
2 |
City |
3 |
Crypt |
4 |
Dungeon |
5 |
Fortress |
6 |
Mystery |
B. Plot |
|
D6 |
Result |
1 |
Defeat all monsters |
2 |
Defeat special enemy |
3 |
Escape/Survive |
4 |
Rescue companion |
5 |
Retrieve artifact/treasure |
6 |
Special |
Roll on Table C to determine the bonus or penalty you will apply to all further rolls. The greater the bonus, the more monsters and treasure that'll be found. The opposite is true for the greater of a penalty.
C. Bonus/Penalty |
|
D6 |
Result |
1 |
-2 to all table rolls |
2 |
-1 to all table rolls |
3-4 |
No adjustments |
5 |
+1 to all table rolls |
6 |
+2 to all table rolls |
For most of the rooms (your choice) roll on Table D to determine the monster type found, rolling on the list that matches the Setting. Then roll on Table E to determine the occupants of the room, again rolling on the list matching the Settings. If the result of Table E gives a spellcaster, roll on Table F to determine the choice of spells it has.
D. Room Contents Table |
||||||
Cave |
City |
Crypt |
Dungeon |
Fortress |
Mystery |
|
D6 |
Result |
Result |
Result |
Result |
Result |
Result |
1 |
Undead |
Undead |
Undead |
Undead |
Undead |
Undead |
2 |
Humanoid |
Humanoid |
Undead |
Undead |
Humanoid |
Humanoid |
3 |
Humanoid |
Humanoid |
Undead |
Humanoid |
Humanoid |
Outdoors |
4 |
Humanoid |
Outdoors |
Humanoid |
Humanoid |
Humanoid |
Trap |
5 |
Trap |
Outdoors |
Trap |
Trap |
Outdoors |
Unusual |
6 |
Unusual |
Outdoors |
Unusual |
Unusual |
Trap |
Unusual |
E. Monster Table |
||||||
Outdoors |
Humanoid |
Undead |
Traps |
Unusual |
Special |
|
D6 |
Result |
Result |
Result |
Result |
Result |
Result |
-1 |
Goblin |
Goblin |
Skeleton |
Spear |
2 Goblins |
Orc Warlord |
0 |
Orc |
Orc |
Zombie |
Pit |
2 Skeletons |
Mummy |
1 |
Zombie |
2 Goblins |
2 Skeletons |
Spear |
2 Fimirs |
Chaos Warrior |
2 |
Elven Warrior |
2 Orcs |
2 Zombies |
Pit |
Giant Wolf |
Wizard |
3 |
3 Goblins |
Fimir |
2 Skeletons and Zombie |
2 Spears |
2 Elven Archers |
Chaotic Hero |
4 |
3 Orcs |
Fimir and Orc |
Mummy |
Flood |
Mummy |
Gargoyle |
5 |
Giant Wolf |
3 Orcs |
3 Zombies |
Pit |
Chaos Warrior |
Wizard |
6 |
Chaos Warrior |
Chaos Warrior |
Mummy |
2 Spears |
Gargoyle |
Ogre |
7 |
Chaotic Hero |
2 Fimirs |
Gargoyle |
Pit |
Ogre |
Chaos Champion |
8 |
Roll twice |
Roll twice |
Roll twice |
Roll twice |
Roll twice |
Gargoyle with spells |
F. Chaos Spell Lists |
|
D6 |
Result |
-1-1 |
Sleep, Fear, Ball of Flame |
2-4 |
Rust, Lightning Bolt, Mind Blast + choice of any of above |
5-6 |
Summon Orcs, Ball of Flame, Cloud of Chaos, Escape + choice of any of above |
7-8 |
Summon Undead, Firestorm, Dispell, Restore Chaos, Reanimation + choice of any of above |
Now for each room you roll on Table G to determine if the room has treasure in it (but if you don't want to roll for a particular room, don't roll). If the roll reveals treasure roll on Table H to see if it is trapped.
G. Treasure |
|
D6 |
Result |
1-4 |
No treasure |
5-6 |
Roll for treasure |
H. Treasure Trapped |
|
D6 |
Result |
1-4 |
No trap |
5-6 |
Trap (1 BP damage) |
Roll on Table I to determine the treasure in this room. For each result that gives a magic item, roll on Table J. For each result that givs a weapon, roll on Table K.
I. Contents |
|
D6 |
Result |
-1 |
25 coins |
0 |
50 coins |
1 |
75 coins |
2 |
100 coins |
3 |
1 weapon |
4 |
150 coins |
5 |
200 coins |
6 |
1 magic item |
7 |
1 weapon and 100 coins |
8 |
1 magic item and 100 coins |
J. Magic Items |
|
D6 |
Result |
-1 |
Potion of Dexterity |
0 |
Potion of Restoration |
1 |
Potion of Healing |
2 |
Magical Throwing Dagger |
3 |
Potion of Healing |
4 |
Scroll of Courage |
5 |
Magical Throwing Dagger |
6 |
Scroll of Fire of Wrath |
7 |
Scroll of Heal Body |
8 |
Scroll of Ball of Flame |
K. Weapons |
|
D6 |
Result |
-1 |
Dagger |
0 |
Staff |
1 |
Shortsword |
2 |
Dagger |
3 |
Broadsword |
4 |
Longsword |
5 |
Shield |
6 |
Helmet |
7 |
Crossbow |
8 |
Roll twice |