Tables for Random Adventures in
HeroQuest
To start, first map out the layout of the Quest, which rooms are accessible
and where doors (both normal and secret) and furniture are placed. Then
roll on Tables A and B to determine the Setting and Plot.
A. Setting |
|
D8 |
Result |
1 |
Dungeon |
2 |
Fortress |
3 |
Cave |
4 |
Dungeon |
5 |
Crypt |
6 |
City |
7 |
Dungeon |
8 |
Mystery |
B. Plot |
|
D8 |
Result |
1 |
Rescue companion |
2 |
Defeat all Monsters |
3 |
Escape/Survive |
4 |
Escort |
5 |
Defeat Special Enemy |
6 |
Retrieve Artifact/Treasure |
7 |
Pursuit |
8 |
Special |
Roll on Table C to determine the bonus or penalty you will apply to all further rolls. The greater the bonus, the more monsters and treasure that'll be found. The opposite is true for the greater of a penalty.
C. Bonus/Penalty |
|
2D6 |
Result |
2-3 |
-2 to all table rolls |
4-5 |
-1 to all table rolls |
6-8 |
No adjustments |
9-10 |
+1 to all table rolls |
11-12 |
+2 to all table rolls |
For most of the rooms (your choice) roll on Table D to determine the monster type found, rolling on the list that matches the Setting. Then roll on Table E to determine the occupants of the room, again rolling on the list matching the Settings. If the result of Table E gives a spellcaster, roll on Table F to determine the choice of spells it has.
D. Room Contents Table |
||||||
Cave |
City |
Crypt |
Dungeon |
Fortress |
Mystery |
|
D6 |
Result |
Result |
Result |
Result |
Result |
Result |
-1 |
Animal |
Undead |
Animal |
Animal |
Undead |
Animal |
0 |
Undead |
Undead |
Humanoid |
Undead |
Humanoid |
Undead |
1 |
Animal |
Animal |
Humanoid |
Humanoid |
Humanoid |
Humanoid |
2 |
Humanoid |
Animal |
Trap |
Humanoid |
Trap |
Undead |
3 |
Humanoid |
Humanoid |
Undead |
Undead |
Humanoid |
Humanoid |
4 |
Trap |
Humanoid |
Undead |
Trap |
Humanoid |
Animal |
5 |
Undead |
Humanoid |
Undead |
Humanoid |
Humanoid |
Trap |
6 |
Humanoid |
Humanoid |
Undead |
Special |
Trap |
Special |
7 |
Humanoid |
Special |
Trap |
Trap |
Special |
Humanoid |
8 |
Special |
Special |
Special |
Special |
Special |
Special |
E. Monster Table |
|||
Animal |
Humaniod |
Undead |
|
D6 |
Result |
Result |
Result |
-1 |
4 Giant Rats |
3 Goblins |
2 Skeletons |
0 |
4 Giant Bats |
3 Orcs |
2 Zombies |
1 |
Giant Wolf |
2 Fimirs |
2 Skeletons and 1 Zombie |
2 |
4 Giand Spiders |
4 Orcs |
1 Mummy |
3 |
10 Giant Rats |
3 Orcs and 1 Fimir |
3 Skeletons |
4 |
2 Giant Wolves |
2 Chaos Warriors |
3 Skeletons and 2 Zombies |
5 |
10 Giant Bats |
3 Goblins and 3 Orcs |
4 Zombies |
6 |
10 Giant Spiders |
6 Orcs |
2 Mummies |
7 |
3 Giant Wolves |
3 Chaos Warriors |
Gargoyle |
8 |
Roll twice |
Roll twice |
Roll twice |
Traps |
Special |
||
D6 |
Result |
Result |
|
-1 |
Spear |
Ogre |
|
0 |
Pit |
Orc Warlord |
|
1 |
Falling Blocks |
3 Mummies |
|
2 |
2 Spears |
4 Chaos Warriors |
|
3 |
2 Pits |
Chaos Hero |
|
4 |
2 Spears and 1 Pit |
Chaos Champion |
|
5 |
1 Spear and 2 Pits |
Gargoyle |
|
6 |
Flood |
Chaos Sorcerer |
|
7 |
D4 Spears and D3 Pits |
2 Ogres |
|
8 |
Roll twice |
4 Doomguard Chaos Warriors |
F. Chaos Spell Lists |
|||
D6 |
Result |
Barbarian |
Elf |
-1-1 |
Sleep, Fear, Tempest |
Skate, Chill |
Dispell |
2-4 |
Rust, Ball of Flame, Command + choice of any of above |
Soothe, Mind Freeze + choice of any of above |
Reanimation, Mind Blast + choice of any of above |
5-6 |
Summon Orcs, Cloud of Chaos, Firestorm, Lightning Bolt + choice of any of above |
Ice Wall + choice of any of above |
Restore Chaos, Mirror Magic. Summon Wolves + choice of any of above |
7-8 |
Summon Undead, Escape + choice of any of above |
Ice Storm + choice of any of above |
Werewolf's Curse + choice of any of above |
Now for each room you roll on Table G to determine if the room has treasure in it (but if you don't want to roll for a particular room, don't roll). If the roll reveals treasure roll on Table H to see if it is trapped.
G. Treasure |
|
D6 |
Result |
-1-4 |
No treasure |
5-6 |
Roll for treasure |
7 |
Roll for treasure 2 times |
8 |
Roll for treasure 3 times |
H. Treasure Trapped |
|
D6 |
Result |
-1-4 |
No trap |
5-6 |
Trap (1 BP damage) |
7 |
Trap (2 BP damage) |
8 |
Trap (3 BP damage) |
Roll on Table I to determine the treasure in this room. For each result that gives a magic item, roll on Table J. For each result that givs a weapon, roll on Table K.
I. Contents |
|||
2D6 |
Result |
2D6 |
Result |
0 |
No treasure |
8 |
1 magic item |
1 |
25 gold coins |
9 |
150 gold coins |
2 |
50 gold coins |
10 |
200 gold coins |
3 |
50 gold coins |
11 |
150 gold coins +1 magic item |
4 |
1 weapon |
12 |
250 gold coins + 1 magic item |
5 |
75 gold coins |
13 |
300 gold coins |
6 |
100 gold coins |
14 |
Roll twice |
7 |
150 gold coins |
J. Magic Items |
|||
2D6 |
Result |
2D6 |
Result |
0 |
No magic item |
8 |
Heal Body spell scroll |
1 |
Potion of Healing |
9 |
Potion of Healing |
2 |
Sleep spell scroll |
10 |
Ball of Flame spell scroll |
3 |
Potion of Magic Resistance |
11 |
Potion of Magic Resistance |
4 |
Courage spell scroll |
12 |
Potion Of Defense |
5 |
Potion of Healing |
13 |
Artifact |
6 |
Potion Strength |
14 |
Roll twice |
7 |
Fire of Wrath spell scroll |
K. Weapons |
|||
2D6 |
Result |
2D6 |
Result |
0 |
Dagger |
8 |
Helmet |
1 |
Staff |
9 |
3 Daggers |
2 |
Dagger |
10 |
Crossbow |
3 |
Shortsword |
11 |
Shield |
4 |
Dagger |
12 |
Broadsword |
5 |
Shortsword |
13 |
Longsword |
6 |
Staff |
14 |
Roll twice |
7 |
2 Daggers |