Tables for Random Adventures in
HeroQuest

To start, first map out the layout of the Quest, which rooms are accessible and where doors (both normal and secret) and furniture are placed.  Then roll on Tables A and B to determine the Setting and Plot.
 

A. Setting

D8

Result

1

Dungeon

2

Fortress

3

Cave

4

Dungeon

5

Crypt

6

City

7

Dungeon

8

Mystery


 

B. Plot

D8

Result

1

Rescue companion

2

Defeat all Monsters

3

Escape/Survive

4

Escort

5

Defeat Special Enemy

6

Retrieve Artifact/Treasure

7

Pursuit

8

Special

Roll on Table C to determine the bonus or penalty you will apply to all further rolls.  The greater the bonus, the more monsters and treasure that'll be found.  The opposite is true for the greater of a penalty.

C. Bonus/Penalty

2D6

Result

2-3

-2 to all table rolls

4-5

-1 to all table rolls

6-8

No adjustments

9-10

+1 to all table rolls

11-12

+2 to all table rolls

For most of the rooms (your choice) roll on Table D to determine the monster type found, rolling on the list that matches the Setting.  Then roll on Table E to determine the occupants of the room, again rolling on the list matching the Settings.  If the result of Table E gives a spellcaster, roll on Table F to determine the choice of spells it has.

D. Room Contents Table

Cave

City

Crypt

Dungeon

Fortress

Mystery

D6

Result

Result

Result

Result

Result

Result

-1

Animal

Undead

Animal

Animal

Undead

Animal

0

Undead

Undead

Humanoid

Undead

Humanoid

Undead

1

Animal

Animal

Humanoid

Humanoid

Humanoid

Humanoid

2

Humanoid

Animal

Trap

Humanoid

Trap

Undead

3

Humanoid

Humanoid

Undead

Undead

Humanoid

Humanoid

4

Trap

Humanoid

Undead

Trap

Humanoid

Animal

5

Undead

Humanoid

Undead

Humanoid

Humanoid

Trap

6

Humanoid

Humanoid

Undead

Special

Trap

Special

7

Humanoid

Special

Trap

Trap

Special

Humanoid

8

Special

Special

Special

Special

Special

Special


 

E. Monster Table

Animal

Humaniod

Undead

D6

Result

Result

Result

-1

4 Giant Rats

3 Goblins

2 Skeletons

0

4 Giant Bats

3 Orcs

2 Zombies

1

Giant Wolf

2 Fimirs

2 Skeletons and 1 Zombie

2

4 Giand Spiders

4 Orcs

1 Mummy

3

10 Giant Rats

3 Orcs and 1 Fimir

3 Skeletons

4

2 Giant Wolves

2 Chaos Warriors

3 Skeletons and 2 Zombies

5

10 Giant Bats

3 Goblins and 3 Orcs

4 Zombies

6

10 Giant Spiders

6 Orcs

2 Mummies

7

3 Giant Wolves

3 Chaos Warriors

Gargoyle

8

Roll twice

Roll twice

Roll twice

Traps

Special

D6

Result

Result

-1

Spear

Ogre

0

Pit

Orc Warlord

1

Falling Blocks

3 Mummies

2

2 Spears

4 Chaos Warriors

3

2 Pits

Chaos Hero

4

2 Spears and 1 Pit

Chaos Champion

5

1 Spear and 2 Pits

Gargoyle

6

Flood

Chaos Sorcerer

7

D4 Spears and D3 Pits

2 Ogres

8

Roll twice

4 Doomguard Chaos Warriors


 

F. Chaos Spell Lists

D6

Result

Barbarian

Elf

-1-1

Sleep, Fear, Tempest

Skate, Chill

Dispell

2-4

Rust, Ball of Flame, Command + choice of any of above

Soothe, Mind Freeze + choice of any of above

Reanimation, Mind Blast + choice of any of above

5-6

Summon Orcs, Cloud of Chaos, Firestorm, Lightning Bolt + choice of any of above

Ice Wall + choice of any of above

Restore Chaos, Mirror Magic. Summon Wolves + choice of any of above

7-8

Summon Undead, Escape + choice of any of above

Ice Storm + choice of any of above

Werewolf's Curse + choice of any of above

Now for each room you roll on Table G to determine if the room has treasure in it (but if you don't want to roll for a particular room, don't roll).  If the roll reveals treasure roll on Table H to see if it is trapped.

G. Treasure

D6

Result

-1-4

No treasure

5-6

Roll for treasure

7

Roll for treasure 2 times

8

Roll for treasure 3 times


 

H. Treasure Trapped

D6

Result

-1-4

No trap

5-6

Trap (1 BP damage)

7

Trap (2 BP damage)

8

Trap (3 BP damage)

Roll on Table I to determine the treasure in this room.  For each result that gives a magic item, roll on Table J.  For each result that givs a weapon, roll on Table K.

I. Contents

2D6

Result

2D6

Result

0

No treasure

8

1 magic item

1

25 gold coins

9

150 gold coins

2

50 gold coins

10

200 gold coins

3

50 gold coins

11

150 gold coins +1 magic item

4

1 weapon

12

250 gold coins + 1 magic item

5

75 gold coins

13

300 gold coins

6

100 gold coins

14

Roll twice

7

150 gold coins


 

J. Magic Items

2D6

Result

2D6

Result

0

No magic item

8

Heal Body spell scroll

1

Potion of Healing

9

Potion of Healing

2

Sleep spell scroll

10

Ball of Flame spell scroll

3

Potion of Magic Resistance

11

Potion of Magic Resistance

4

Courage spell scroll

12

Potion Of Defense

5

Potion of Healing

13

Artifact

6

Potion Strength

14

Roll twice

7

Fire of Wrath spell scroll


 

K. Weapons

2D6

Result

2D6

Result

0

Dagger

8

Helmet

1

Staff

9

3 Daggers

2

Dagger

10

Crossbow

3

Shortsword

11

Shield

4

Dagger

12

Broadsword

5

Shortsword

13

Longsword

6

Staff

14

Roll twice

7

2 Daggers


 

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