CLERIC
By: J.D. Frazer with revisions by LordChaosX
Attack Dice |
2 |
Defend Dice |
2 |
Body Points |
6 |
Mind Points |
4 |
Movement Dice |
2D6 |
Feat of Strength |
10 |
Feat of Dexterity |
14 |
Weapon Category |
C |
Armor Category |
D |
Starting Weapon |
Mace |
Starting Armor |
None |
Starting Equipment |
Holy Symbol |
SPELLS: Your devotion to your faith has given you the power to cast spells passed down from your god. You may cast 6 spells from the Priest Spells (up to a maximum of 12).
REPEL UNDEAD: Your god has empowered you with the force to repel undead monsters. Whenever undead are encountered, you may roll a D6. On a 5+, roll another D6. Undead turned by the Cleric won’t attack anyone until attacked first.
D6 |
Result |
1-2 |
1D4 Body Points of undead effected, undead move and stay away from the Cleric. |
3-4 |
1D6 Body Points of undead effected, 1 Body Point of those undead are destroyed, undead move and stay away from the Cleric. |
5-6 |
1D8 Body Points of undead effected, 2 Body Points of those undead are destroyed, undead move and stay away from the Cleric. |
DRUID
By: LordChaosX
Attack Dice |
1 |
Defend Dice |
2 |
Body Points |
5 |
Mind Points |
5 |
Movement Dice |
2D6 |
Feat of Strength |
10 |
Feat of Dexterity |
14 |
Weapon Category |
C |
Armor Category |
B |
Starting Weapon |
Staff |
Starting Armor |
None |
Starting Equipment |
Holy Symbol |
SPELLS: Your devotion to nature has given you the power to cast spells passed down from your god. You may cast 6 spells from the Nature Spells (up to a maximum of 12).
SHAPECHANGE: Your influence in nature has allowed you to assume the forms of numerous animals. To assume an animal form, roll a D6. On a 4+, you change into the form you choose. You may remain in that form for as long as you like and the only stats that don't change are your Body and Mind Points.
MONK
By: J.D. Frazer with revisions by LordChaosX
Attack Dice |
1 |
Defend Dice |
2 |
Body Points |
4 |
Mind Points |
6 |
Movement Dice |
2D6 |
Feat of Strength |
7 |
Feat of Dexterity |
7 |
Weapon Category |
B |
Armor Category |
C |
Starting Weapon |
Staff |
Starting Armor |
None |
Starting Equipment |
Holy Symbol |
SPELLS: Your extreme devotion to your faith has given you the power to cast spells passed down from your god. You may cast 9 spells from the Priest Spells (up to a maximum of 15).
SERENITY: Your harmless appearance and peaceful nature make you a less likely target even for your enemies. Monsters (except the Undead) will not attack you unless a) you attack them first or b) you are blocking the path to other characters that the monsters do want to attack.