CLERIC
By: J.D. Frazer with revisions by LordChaosX
 

Attack Dice 

Defend Dice 

Body Points 

Mind Points 

Movement Dice 

2D6 

Feat of Strength 

10 

Feat of Dexterity 

14 

Weapon Category 

Armor Category 

Starting Weapon 

Mace 

Starting Armor 

None 

Starting Equipment 

Holy Symbol

SPELLS: Your devotion to your faith has given you the power to cast spells passed down from your god. You may cast 6 spells from the Priest Spells (up to a maximum of 12).

REPEL UNDEAD: Your god has empowered you with the force to repel undead monsters. Whenever undead are encountered, you may roll a D6. On a 5+, roll another D6.  Undead turned by the Cleric won’t attack anyone until attacked first.

D6 

Result 

1-2

1D4 Body Points of undead effected, undead move and stay away from the Cleric. 

3-4

1D6 Body Points of undead effected, 1 Body Point of those undead are destroyed, undead move and stay away from the Cleric. 

5-6

1D8 Body Points of undead effected, 2 Body Points of those undead are destroyed, undead move and stay away from the Cleric.


DRUID
By: LordChaosX  

Attack Dice 

Defend Dice 

Body Points 

Mind Points 

Movement Dice 

2D6 

Feat of Strength 

10 

Feat of Dexterity 

14 

Weapon Category 

Armor Category 

Starting Weapon 

Staff 

Starting Armor 

None 

Starting Equipment 

Holy Symbol

SPELLS: Your devotion to nature has given you the power to cast spells passed down from your god. You may cast 6 spells from the Nature Spells (up to a maximum of 12).

SHAPECHANGE: Your influence in nature has allowed you to assume the forms of numerous animals. To assume an animal form, roll a D6. On a 4+, you change into the form you choose. You may remain in that form for as long as you like and the only stats that don't change are your Body and Mind Points.


MONK
By: J.D. Frazer with revisions by LordChaosX  

Attack Dice 

Defend Dice 

Body Points 

Mind Points 

Movement Dice

2D6 

Feat of Strength 

Feat of Dexterity 

Weapon Category 

Armor Category 

Starting Weapon 

Staff 

Starting Armor 

None 

Starting Equipment 

Holy Symbol

SPELLS: Your extreme devotion to your faith has given you the power to cast spells passed down from your god. You may cast 9 spells from the Priest Spells (up to a maximum of 15).

SERENITY: Your harmless appearance and peaceful nature make you a less likely target even for your enemies. Monsters (except the Undead) will not attack you unless a) you attack them first or b) you are blocking the path to other characters that the monsters do want to attack.

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