Lists of Weapons, Armor, and Equipment
for use in the dungeons of HeroQuest
|
Bladed Weapons |
||||
|
Weapon |
Cost |
Attack |
Description |
Restrictions |
|
Dagger |
25 |
1 |
One-handed; may be thrown; lost after thrown |
A |
|
Rapier |
250 |
1 |
One-handed; adjacent attacks only |
B |
|
Shortsword |
150 |
2 |
One-handed; adjacent attacks only |
B |
|
Handaxe |
150 |
2 |
One-handed; may be thrown; lost after thrown |
B |
|
Spear |
250 |
2 |
One-handed; may be thrown; lost after thrown; diagonal attacks |
C |
|
Broadsword |
250 |
3 |
One-handed; adjacent attacks only |
C |
|
Sabre |
500 |
3 |
One-handed; diagonal attacks |
C |
|
Longsword |
350 |
3 |
One-handed; adjacent or diagonal attacks |
C |
|
Battle Axe |
450 |
4 |
Two-handed; adjacent attacks only |
D |
|
Halberd |
650 |
4 |
Two-handed; adjacent or diagonal attacks |
D |
|
Bludgeon Weapons |
||||
|
Weapon |
Cost |
Attack |
Description |
Restrictions |
|
Staff |
100 |
1 |
Two-handed; adjacent or diagonal attacks |
A |
|
Mace |
150 |
2 |
One-handed; adjacent attacks only |
B |
|
War Hammer |
250 |
3 |
One-handed; adjacent attacks only |
C |
|
Club |
450 |
4 |
Two-handed; adjacent attacks only |
E |
|
Ranged Weapons |
||||
|
Weapon |
Cost |
Attack |
Description |
Restrictions |
|
Sling |
150 |
1 |
One-handed; no adjacent attack |
A |
|
Crossbow |
250 |
2 |
One-handed; no adjacent attacks |
B |
|
Longbow |
350 |
3 |
Two-handed; no adjacent attacks |
C |
|
Pistol |
1000 |
5 |
One-handed; no adjacent attacks; skip next turn to reload |
Gun |
|
Musket |
1500 |
6 |
Two-handed; no adjacent attacks; skip next turn to reload |
Gun |
|
Ammo (for ranged weapons) |
|||
|
Type |
Description |
Quantity |
Cost |
|
Arrows |
Standard arrows |
5 |
25 |
|
Bolts |
Standard bolts |
5 |
25 |
|
Gunpowder |
One gunpowder used with one shot in pistol or musket |
5 |
100 |
|
Shots |
One shot used with one gunpowder in pistol or musket |
5 |
100 |
|
Stones |
Standard sling stones |
10 |
25 |
|
General Store |
Cost |
Effect |
|
10’ rope |
10 |
Used to build bridges |
|
10 iron spikes |
10 |
Used to seal doors or build bridges |
|
Greek Fire Flask |
25 |
Inflicts 1 die of damage to all creatures in a 3 square by 3 square area within your line of sight |
|
Rat Poison |
25 |
Destroys all rats in a 3 square by 3 square area within your line of sight |
|
Screech Bug |
25 |
Destroys all bats in a 3 square by 3 square area within your line of sight |
|
Food |
15 |
Restores 2 Body Points, after each adventure all unused food must be discarded |
|
Flint and Steel |
15 |
Required to light torches and lanterns |
|
Torch |
10 |
Can see up to 6 squares, lasts for 5 turns |
|
Lantern |
100 |
Can see up to 12 squares, lasts for 15 turns, needs oil |
|
Oil |
10 |
Used to fuel lanterns |
|
Body Armor |
||||
|
Armor |
Cost |
Defense |
Description |
Restrictions |
|
Furs |
150 |
+1 |
When used to defend, roll 1D6; on 5+, furs are destroyed |
A |
|
Leather Armor |
250 |
+1 |
B |
|
|
Chain Mail |
500 |
+2 |
feat of dexterity -1 |
C |
|
Plate Mail |
850 |
+3 |
Wearer has one less movement die; feat of dexterity -3 |
D |
|
Light Armor |
1500 |
+3 |
feat of dexterity -2 |
D |
|
Heavy Armor |
2000 |
+4 |
Wearer has one less movement die; feat of dexterity -5 |
E |
|
Mithril Armor |
3000 |
+4 |
feat of dexterity -3 |
E |
|
Shields |
||||
|
Armor |
Cost |
Defense |
Description |
Restrictions |
|
Leather Shield |
75 |
+1 |
Standard Shield; When used to defend, roll 1D6; on a roll of 6 shield is destroyed |
B |
|
Shield |
150 |
+1 |
Standard Shield |
C |
|
Great Shield |
500 |
+2 |
Large Shield; feat of dexterity -2 |
D |
|
Helms |
||||
|
Armor |
Cost |
Defense |
Description |
Restrictions |
|
Leather Helm |
50 |
+1 |
Head Gear; When used to defend, roll 1D6; on a roll of 6 helm is destroyed |
B |
|
Helmet |
125 |
+1 |
Head Gear |
C |
|
War Helmet |
300 |
+2 |
Head Gear |
D |