| Goblin: These green-skinned creatures are small and cruel. Despite their small size and lack of brute stregnth,they are dangerous foes. Orcs have enslaved many Goblin tribes, and the two are often found together. Goblins are represented by dark green miniatures with 10 Movement, 2 Attack, 1 Defend, 1 Body Point, 1 Mind Point, and no knowledge of spells. |
| Goblin Tracker: Goblins who have great speed and quick combat skills are promoted to the rank of "Goblin Tracker".
These Goblins can move quickly undetected through bushes and trees to spy upon the enemy. Used often as a scout, they will try to lure the enemy forces into an ambush. Goblin Trackers wear magical capes, which help them blend into the surroundings. Stronger than most of the Goblin Clan, these creatures are represented by dark green miniatures witha dark blue cape. Goblin Trackers have 12 Movement, 2 Attack, 2 Defend, 3 Body Points, 2 Mind Points, and no knowledge of spells. |
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These are the Goblins. | This is a Goblin Tracker. |
| Orc: Orcs are related to Goblins, but are larger and much more powerful. They form the rank and file of Zargon's armies and delight in cruelty and slaughter. Savage and vicious warriors, Orcs should never be underestimated. Orcs are representedby dark green miniatures with 8 Movement, 3 Attack, 2 Defend, 1 Body Point, 2 Mind Points and no knowledge of spells. |
| Orc Chief: The stronger and wiser ones of the Orc Clans have become known as Orc Chiefs. They lead groups of Orcs into battles and often to victories, as they plan out their strategies wisely. Unlike regular Orcs, Orc Chiefs understand about "Loss Of Life" and can better predict human actions of retaliation. Orc Chiefs are represented by dark green miniatures with a huge notch in the sword they hold. Orc Chiefs have 6 Movement, 4 Attack, 2 Defend, 2 Body Points, 3 Mind Points and no knowledge of magical spells. |
| Orc Mage: After the destruction of the Orc Kingdom of Kellar's Keep, Zargon created a single Orc with the ability to cast spells. Through months of training the Orc recruited and trained other Orcs in the power of magic. Now almost a year later, this new group emerges to show off its power for all to see. Orc mages are represented by dark green miniatures with light blue cloaks. Orc Mages have 4 Movement, 2 Attack, 1 Defend, 2 Body Points, 3 Mind Points and Level One Knowledge of spells. "Sleep, Fear, Tempest & Summon Orcs" |
| Orc Magistrate: Orc Magistrates have the ability to train another Orc in the ways of magic. These Orcs are rarely found in any battle as they research new types of spells inside fortified "Towers Of Chaos". Orc Magistrates are represented by dark green miniatures with a bright red cloak. Orc Magistrates have 5 Movement, 1 Attack, 2 Defend, 2 Body Points, 3 Mind Points and have knowledge of Level One "Sleep, Fear, Tempest & Summon Orcs" and Level Two "Cloud of Chaos, Ball of Flame & Summon Undead" Chaos Spells. |
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These are the Orcs. | This is an Orc Mage. | This is an Orc Magistate. |
| Zombie: Like Skeletons, Zombies are magically animated corpses. Unlike Skeletons, some still bear traces of decaying flesh and muscle. Their movements are slow and awkward and they carrry the stench of the grave wherever they go. Zombies are represented by white miniatures, with 5 Movement, 2 Attack, 3 Defend, 1 Body Point, 0 Mind Points and no knowledge of magic spells. |
| Rotting Corpse: Zombies who in their mortal life died of deadly diseases, now carry the pain around with them for all eternity. Their decaying flesh leaks the poisonous venom which had sealed their fate. To touch one would spread the disease and the suffering. Rotting Corpses are represented by light green miniatures with 4 Movement, 2 Attack, 3 Defend, 3 Body Points, 0 Mind Points, and no knowledge of spells. |
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On the left is a Zombie, and to the right is a Rotting Corpse. |
| Skeleton: The animated remains of long dead warriors, Skeletons form the bulk of the Armies of the Undead. They are slow but relentless, controlled by Chaos magic. Skeletons are represented by white miniatures with 6 Movement, 2 Attack, 2 Defend, 1 Body Point, 0 Mind Points, and no knowledge of spells. |
| Skeleton Captain: These stronger undead creatures are the commanders of the skeletal army. They are often found leading a band of undead troops into battle. Skeleton Captains are represented by white miniatures with a skull stuck on the end of their sickle. Skeleton Captains have 6 Movement, 2 Attack, 2 Defend, 2 Body Points, 0 Mind Points and no knowledge of magic spells. |
| Horror Skeleton: Stronger than most Skeletons,these vicious creatures are known for their pleasure in making others suffer. They have also been animated through Zargon's powers using a stronger type of Chaos magic. Horror Skeletons are represented by blue miniatures with 7 Movement, 3 Attack, 4 Defend, 4 Body Points, 0 Mind Points and no knowledge of magic spells. |
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From left to right: Skeleton, Skeleton Captain and Horror Skeleton. |
| Chaos Warrior: These are men who have become monsters-- slaves to darkness. They are always heavily armored and often bear weapons enchanted with Chaos Magic. These dead warriors strike fear into all but the bravest (or most foolish) opponents. Chaos Warriors are represented by dark grey miniatures with 7 Movement, 4 Attack, 4 Defend, 3 Body Points, 3 Mind Points, and no knowledge of spells. |
No Image Available For This Creature, because it uses the Chaos Warlock figure. | Chaos Warlock: This figure will be used as several different characters (both good and bad) in various Quests. |
No Image Available For This Creature, because it uses the Chaos Warlock figure. | Alchemite: Warlocks who work secretly with Zargon's forces, devising new ways of increasing the power of Chaos Magic. They appear at times to give small armies enchanted weapons in a battle against mortals. Alchemites are represented by a dark green miniature with 4 Movement, 2 Attack, 2 Defend, 3 Body Points, 5 Mind Points and knowledge of Level One "Sleep, Fear, Tempest & Summon Orcs", Level Two "Cloud of Chaos, Ball of Flame & Summon Undead" and Level Three "Lightning, Rust & Escape" Chaos Spells. Can give one creature+1 Attack by making their weapon enchanted. (Cannot be used on Mummy.) |
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This is a Chaos Warrior. | On the left is a Alchemite, and on the right is a Chaos Warlock. |
| Gargoyle: These foul creatures are also produced by Chaos magic. In essence, they are stone statues of great monsters, brought to life through arcane rituals. Their stone skin makes them very hard to wound in combat. Gargoyles are represented by dark grey miniatures with 6 Movement, 4 Attack, 5 Defend, 3 Body Points, 4 Mind Points and no knowledge of Chaos spells. |
| Blood Wing: Long ago a vicious group of Gargoyles sought pleasure in extracting their victim's body parts and sucking the blood from them. After many years the clan now yearns for blood and will hunt a stray peasant like a pack of wolves. Some say they even have teeth as long as hunting knives although no one has actually seen one. They are believed to thrive inside abandoned temples and conduct bloody rituals to Zargon himself. Blood Wings are represented by dark red miniatures with 8 Movement, 4 Attack, 5 Defend, 4 Body Points, 4 Mind Points and no knowledge of spells. |
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On the left is a Gargoyle, and to the rightis a Blood Wing. |
| Mummy: Embalmed and preserved by secret and magical arts, Mummies are controlled by a more powerful version of the magic that animates Zombies and Skeletons. They are very hard to overcome in single-handed combat. Mummies are represented by white miniatures with 4 Movement, 3 Attack, 4 Defend, 2 Body Points, 0 Mind Points and no knowledge of magic spells. |
| Soul Rider: Mummies who yearn to live again have been given the gift of "Soul Riding". If they defeat a mortal, they can capture their body and feed upon their soul. Soul Riders can only travel inside a mortal body as long as it is feeding upon the soul. Once the entire soul is consumed, the corpse is thrown away and the Mummy searches for another to feast upon. Soul Riders are represented by a muddy red miniature with 2 Movement, 4 Attack, 4 Defend, 1 Body Point, 1 Mind Point and the knowledge of the "Command" spell. |
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To the left is a Mummy, and to the right is a Soul Rider. |