You are the Knight, fearless warrior of the Empire. You have sworn an oath to defend you homeland against Zargon and his evil minions of Chaos.
Starting stats:
Body Points: 7
Mind Points: 4
Attack Dice: 3
Defend Dice: 3
Movement: 2 red dice
Starting Weapon: Broadsword
Starting Armor: Shield
The Knight may use any weapon or armor available.
You are the Cleric, a tireless enemy of Chaos. Your devotion to your cause gives you the ability to use magic and great power over Zargon's legions of undead.
Starting stats:
Body Points: 5
Mind Points: 5
Attack Dice: 1
Defend Dice: 2
Movement: 2 red dice
Starting Weapon: Staff
Starting Armor: None
The cleric may dispel undead. In addition, he has the ability to cast up to 6 spells. While he may use any armor, he is limited to the following weapons: Staff, Sling, Hammer, and Mace.
You are the Thief, master of stealth. Your strengths lie in evasion rather than combat. You also possess great skill in disarming traps.
Starting stats:
Body Points: 5
Mind Points: 4
Attack Dice: 1
Defend Dice: 2
Movement: 3 red dice
Starting Weapon: Dagger
Starting Armor: None
The thief may disarm traps as a dwarf, and has special search abilities. The thief cannot use the battle axe, longsword, or mace. He also cannot wear armor.
You are the Halfling, a hero who possesses hidden courage. Your short size is your greatest defense against the forces of Chaos.
Starting stats:
Body Points: 6
Mind Points: 4
Attack Dice: 1
Defend Dice: 2
Movement: 2 red dice
Starting Weapon: Dagger
Starting Armor: None
The halfling has special searching abilities, as well as a combat bonuses againt most monsters. Because of his short size, he cannot use the battle axe, longsword, broadsword, or mace. His armor selection is limited to shields and helms only.