New Artifacts

Ankh
The Cleric can use this item to destroy vampire coffins. The Cleric rolls one white die. If a skull is rolled, the coffin is destroyed. The Cleric can also destroy normal skeletons and zombies with this item. A Knight may use the ankh, but is successful only if a black shield is rolled.

Blessed Mace
This mace gives you the combat strength of 3 white dice. A Cleric may roll 4 white dice when battling "undead" monsters.

Bolt Spear
If this magical spear is thrown, it turns into a lightning bolt, inflicting 2 points of damage on all monsters and Heroes in its path. This item may only be used once.

Dwarven Hammer
This hammer gives you the attack strength of 2 white dice. The Dwarf may roll 3 white dice when batling goblins, orcs, and fimir.

Fire Arrow
Any Hero with a crossbow may use this item. When fired from the crossbow, monsters cannot defend. This item can only be used once.

Halfling's Armor
This small suit of armor may only be used by the Halfling, which gives him one extra defense die in combat.

Rune Sword
If a Hero inflicts any damage with this broadsword, he may regain one lost Body Point. May only be used by the Barbarian, Dwarf, and Elf.

Silver Chain
This special suit of chian mail gives you one extra combat die in defense. If you are attacked by an "undead" monster, you may roll 2 extra combat dice in defense.

Sword of Valor
This magical longsword may only be used by the Knight, giving him 4 white dice in combat. In addition, he may cancel a Chaos Spell cast against him once per game.

Thief Dagger
This dagger gives you the attack strength of 1 white die. In the hands of the Thief, you gain an extra attack die, and monsters may not defend.

Thunder Hammer
This hammer gives you the attack strength of 2 white dce. If a monster takes any damage from this weapon, it must roll one red die for each mind point it currently has. The monster is stunned, unable to move, attack or defend until the Hero's next turn, unless a 6 is rolled on one of the dice.

Tome of Magic
This magical book may be used by the Elf, Wizard, or Cleric to regain a spell that was already cast. Once the book has been used three times, it crumbles into dust.

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